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Drill-through Server detail

CGC RustChaos

Online 37.120.191.40:28015 checked 9m ago

Drill-through
FilterServeris CGC RustChaos
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #5,645 top 25%
Last wipe 21d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75112:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average 111 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 166 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 23 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 78 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 7 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 48 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does CGC RustChaos wipe?

With too few of its wipes on record, CGC RustChaos's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 21 days 21 hours ago the current world was made.

Server details

In which region does CGC RustChaos sit?

A region is not published by CGC RustChaos. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 37.120.191.40:28015 is its address.

What Rust build does CGC RustChaos run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on CGC RustChaos. Joining requires the same protocol on your game; Steam handles the update.

Is CGC RustChaos up, and how steady is its uptime?

CGC RustChaos reports online at the current check. The uptime it reports puts the last restart at about 3 days 16 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 7 October 2026.

Is performance on CGC RustChaos stable?

The 48-hour average was 36 server fps; the low was 28. Buildings, deployables and all other world objects brought the entity total to 114,314. At its highest, memory use was 3,851 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do CGC RustChaos's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags CGC RustChaos publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does CGC RustChaos appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count CGC RustChaos among their servers: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does CGC RustChaos sit among Rust servers?

On player hours over seven days, CGC RustChaos ranks #5,645, within the top 25% of ranked servers.

At what level does CGC RustChaos run its population?

CGC RustChaos holds 0 players of its 40 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 10:00 UTC, at an average of 1 players.

Settings

What settings and rules does CGC RustChaos use?

The name of CGC RustChaos does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on CGC RustChaos: which one is it?

A procedural map of size 4,500 with seed 6738, generated by the game, runs on CGC RustChaos. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to CGC RustChaos?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.120.191.40:28015.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.