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Drill-through Server detail

Cartel Test Server

Offline 35.132.96.40:28025 checked 12d ago

Drill-through
FilterServeris Cartel Test Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,116 top 70%
Last wipe 16d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct11 Oct14 Oct17 Oct20 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 13 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 03:18 UTC16d ago 1 – running 0
Fri 9 Oct, 18:56 UTC19d ago 1 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 191 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 97 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average 229 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 346 / 350

Quick answers

from the figures on this page

Wipe data

When does Cartel Test Server wipe?

Too few wipes on record for Cartel Test Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 16 days 14 hours ago the current world was made.

Wipe day on Cartel Test Server: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server details

Which location hosts Cartel Test Server?

A region is not published by Cartel Test Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 35.132.96.40:28025.

Which Rust version is Cartel Test Server on?

On Windows, Cartel Test Server runs Rust network protocol 2634 and build 167584. Your game must match the protocol to join, and Steam applies that update.

How reliable is Cartel Test Server, and is it online now?

Last seen 12 days 21 hours ago, Cartel Test Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 8 October 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Cartel Test Server carry?

Tags from Cartel Test Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Cartel Test Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Cartel Test Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Cartel Test Server sit among Rust servers?

On player hours over seven days, Cartel Test Server ranks #15,116, within the top 70% of ranked servers.

How many players does Cartel Test Server carry?

No response from Cartel Test Server at the latest check, with a last sighting 12 days 21 hours ago.

Map and rules

What are the settings on Cartel Test Server, and its rules?

Gather rate is not mentioned in the name of Cartel Test Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for Cartel Test Server?

A procedural map, generated by the game, runs on Cartel Test Server.

How to join

How do you connect to Cartel Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 35.132.96.40:28025.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Player slots: 5.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.