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Drill-through Server detail

Inferno PvE

Online 31.17.138.167:28015 checked 9m ago

Drill-through
FilterServeris Inferno PvE
Attributes
moddedcarbonpve
Last refreshed
Players now 0/ 10
7-day average 1 peak 3
Rank #4,632 top 21%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5210:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 19:18 UTC3d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average 104 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 147 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 106 on average 33 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 57 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 27 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 37 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Inferno PvE: what is it?

Too few wipes on record for Inferno PvE to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 3 days 14 hours.

On Inferno PvE, what happens on wipe day?

The average busiest count over recent wipes is 3 players. The highest player count on the latest wipe arrived 5 hours in.

Server

Which location hosts Inferno PvE?

No region is published by Inferno PvE. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 31.17.138.167:28015.

What Rust build does Inferno PvE run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Inferno PvE. Your game must match the protocol to join, and Steam applies that update.

What uptime does Inferno PvE show, and is it up?

Inferno PvE reports online at the current check. Its reported uptime indicates a restart roughly 3 days 12 hours ago. 93% uptime over the last 4 full days, equal to 89 of 96 hours. It entered Rust Server Analytics records on 24 October 2026.

Does Inferno PvE perform well?

Server fps averaged 110 over the last 48 hours, with a floor of 83. At its highest the entity count was 116,049, including buildings, deployables and all else. Peak memory was 4,842 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do Inferno PvE's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins are the tags Inferno PvE publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Inferno PvE?

These Rust Server Analytics lists include Inferno PvE: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does Inferno PvE compare?

Player hours for the last seven days place Inferno PvE at #4,632, in the top 21% of the ranked field.

What is the population of Inferno PvE?

Population at the current refresh: 0 players on Inferno PvE, against 10 slots. Averaging 1 players across seven days, the server reached a peak of 3. The 48-hour peak window is 21:00 UTC, at an average of 2 players.

Map and rules

How is Inferno PvE configured, and what rules apply?

The name of Inferno PvE does not state a gather rate. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on Inferno PvE: which one is it?

The game generates a procedural map of size 4,500 with seed 937701272 for Inferno PvE. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Inferno PvE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.17.138.167:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.