Inferno PvE
Online 31.17.138.167:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:18 UTC3d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 104 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 147 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 33 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 57 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 27 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 37 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Inferno PvE: what is it?
Too few wipes on record for Inferno PvE to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 3 days 14 hours.
On Inferno PvE, what happens on wipe day?
The average busiest count over recent wipes is 3 players. The highest player count on the latest wipe arrived 5 hours in.
Server
Which location hosts Inferno PvE?
No region is published by Inferno PvE. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 31.17.138.167:28015.
What Rust build does Inferno PvE run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Inferno PvE. Your game must match the protocol to join, and Steam applies that update.
What uptime does Inferno PvE show, and is it up?
Inferno PvE reports online at the current check. Its reported uptime indicates a restart roughly 3 days 12 hours ago. 93% uptime over the last 4 full days, equal to 89 of 96 hours. It entered Rust Server Analytics records on 24 October 2026.
Does Inferno PvE perform well?
Server fps averaged 110 over the last 48 hours, with a floor of 83. At its highest the entity count was 116,049, including buildings, deployables and all else. Peak memory was 4,842 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do Inferno PvE's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins are the tags Inferno PvE publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Inferno PvE?
These Rust Server Analytics lists include Inferno PvE: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does Inferno PvE compare?
Player hours for the last seven days place Inferno PvE at #4,632, in the top 21% of the ranked field.
What is the population of Inferno PvE?
Population at the current refresh: 0 players on Inferno PvE, against 10 slots. Averaging 1 players across seven days, the server reached a peak of 3. The 48-hour peak window is 21:00 UTC, at an average of 2 players.
Map and rules
How is Inferno PvE configured, and what rules apply?
The name of Inferno PvE does not state a gather rate. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on Inferno PvE: which one is it?
The game generates a procedural map of size 4,500 with seed 937701272 for Inferno PvE. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Inferno PvE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.17.138.167:28015.