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Drill-through Server detail

SCUF | RUST x0.5 | Events

Online 31.163.205.44:28015 checked 11m ago

Drill-through
FilterServeris SCUF | RUST x0.5 | Events
Attributes
0.5x vanillamoddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #6,113 top 27%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5204:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 05:02 UTC6d ago 2 – running 0
Wed 21 Oct, 17:42 UTC7d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 3 halved by day 2 20 days 0
Wed 30 Sep, 17:12 UTC28d ago 3 – 1 days 0
Fri 18 Sep, 08:06 UTC40d ago 8 halved by day 3 12.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 154 on average 26 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 12 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for SCUF | RUST x0.5 | Events: what is it?

No next wipe can be predicted for SCUF | RUST x0.5 | Events, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 6 days 22 hours.

On SCUF | RUST x0.5 | Events, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 6 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 2.5 it had fallen below half where the hold failed.

Server details

What is the hosting location of SCUF | RUST x0.5 | Events?

A region is not published by SCUF | RUST x0.5 | Events. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 31.163.205.44:28015.

What Rust build does SCUF | RUST x0.5 | Events run?

On Linux, SCUF | RUST x0.5 | Events runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does SCUF | RUST x0.5 | Events show, and is it up?

The current status of SCUF | RUST x0.5 | Events is online. About 50 minutes ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does SCUF | RUST x0.5 | Events perform well?

Server fps averaged 151 over the last 48 hours, with a floor of 91. Buildings, deployables and all other world objects brought the entity total to 74,828. Peak memory was 2,857 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on SCUF | RUST x0.5 | Events carry?

Tags from SCUF | RUST x0.5 | Events, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature SCUF | RUST x0.5 | Events?

The following Rust Server Analytics lists count SCUF | RUST x0.5 | Events among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does SCUF | RUST x0.5 | Events sit among Rust servers?

The seven-day player-hours rank for SCUF | RUST x0.5 | Events is #6,113, inside the top 27% of all ranked servers.

What is the population of SCUF | RUST x0.5 | Events?

SCUF | RUST x0.5 | Events holds 0 players of its 100 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 16:00 UTC shows the highest average: 2 players.

Map and rules

How is SCUF | RUST x0.5 | Events configured, and what rules apply?

SCUF | RUST x0.5 | Events names a 0.5x gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.

What is the map for SCUF | RUST x0.5 | Events?

SCUF | RUST x0.5 | Events uses a procedural map of size 3,500 with seed 943512430, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto SCUF | RUST x0.5 | Events?

In the Rust console (F1), enter client.connect 31.163.205.44:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.