Server_216_DevBlog
Offline 31.135.199.171:28015 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 188 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 84 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 27 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 273 / 700 |
Quick answers
from the figures on this pageWipe data
When does Server_216_DevBlog wipe?
With too few of its wipes on record, Server_216_DevBlog's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 46 days 18 hours.
Server details
What is the hosting location of Server_216_DevBlog?
No region is published by Server_216_DevBlog. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 31.135.199.171:28015.
Which Rust version is Server_216_DevBlog on?
Rust network protocol 2180 on Windows is the setup for Server_216_DevBlog. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Server_216_DevBlog, and is it online now?
Last seen 4 days 1 hours ago, Server_216_DevBlog now reports offline. 1% uptime over the last 7 full days, equal to 2 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Lists and tags
How should the tags on Server_216_DevBlog be read?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; v2180 (Protocol): Protocol 2180 is required: your game must match to connect; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): Modded listing, where plugins or settings change the game; hdf93daba (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags Server_216_DevBlog publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Server_216_DevBlog appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Server_216_DevBlog: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded.
Population
What position does Server_216_DevBlog hold in the server rankings?
The seven-day player-hours rank for Server_216_DevBlog is #11,518, inside the top 52% of all ranked servers.
How many players does Server_216_DevBlog carry?
The last sighting of Server_216_DevBlog was 4 days 1 hours ago; it is offline at this refresh. The seven-day mean is 1 players, against a peak of 1.
Map and rules
What are the settings on Server_216_DevBlog, and its rules?
No gather rate is given in the name of Server_216_DevBlog. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for Server_216_DevBlog?
The game generates a procedural map for Server_216_DevBlog.
How to join
How do you connect to Server_216_DevBlog?
In the Rust console (F1), enter client.connect 31.135.199.171:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.