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Drill-through Server detail

PopulaceLab (test)

Offline 24.8.85.119:28335 checked 14h ago

Drill-through
FilterServeris PopulaceLab (test)
Attributes
moddedcarbon
Last refreshed
Players now 0/ 3
7-day average 0 peak 1
Rank #14,898 top 67%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75120:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040020:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC1d ago – – running 0
Sat 24 Oct, 21:38 UTC3d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC11d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does PopulaceLab (test) wipe?

The next wipe on PopulaceLab (test) cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 45 hours ago.

Wipe day on PopulaceLab (test): what should you expect?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts PopulaceLab (test)?

No region appears in what PopulaceLab (test) publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 24.8.85.119:28335.

What Rust build does PopulaceLab (test) run?

Rust network protocol 2635 and build 168909 on Windows is the setup for PopulaceLab (test). The protocol has to match before you can join; Steam updates it automatically.

How reliable is PopulaceLab (test), and is it online now?

Offline at this refresh: PopulaceLab (test), last seen 14 hours ago. The uptime it reports puts the last restart at about 31 hours ago. 18% uptime over the last 7 full days, equal to 30 of 168 hours. 17 October 2026 is when Rust Server Analytics first recorded it.

What performance does PopulaceLab (test) show?

Server fps averaged 236 over the last 48 hours, with a floor of 167. Entity count reached 130,693, covering buildings, deployables and the rest of the world. Memory use reached 6,988 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

What do PopulaceLab (test)'s tags stand for?

Tags from PopulaceLab (test), as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp3 (Max players): Player slots: 3; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature PopulaceLab (test)?

Among the Rust Server Analytics lists PopulaceLab (test) fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, how does PopulaceLab (test) compare?

Player hours for the last seven days place PopulaceLab (test) at #14,898, in the top 67% of the ranked field.

How many players does PopulaceLab (test) carry?

PopulaceLab (test) is offline at this refresh; the last contact was 14 hours ago. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 22:00 UTC, at an average of 0 players.

Settings

How is PopulaceLab (test) configured, and what rules apply?

The name of PopulaceLab (test) does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Anti-cheat status: VAC on.

What is the map for PopulaceLab (test)?

A procedural map of size 4,500 with seed 1530458240, generated by the game, runs on PopulaceLab (test). The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

How to join

How can a player join PopulaceLab (test)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 24.8.85.119:28335.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The vanilla survival format.
mp3
Max players Player slots: 3.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.