Project Plagued - LOCAL Flying Car v0.2 Test
Offline 24.45.218.201:28015 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 81 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 87 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 32 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 84 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 22 / 1000 |
Quick answers
from the figures on this pageWipe data
When does Project Plagued - LOCAL Flying Car v0.2 Test wipe?
The rhythm of Project Plagued - LOCAL Flying Car v0.2 Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 47 days 3 hours.
Server details
In which region does Project Plagued - LOCAL Flying Car v0.2 Test sit?
No region is published by Project Plagued - LOCAL Flying Car v0.2 Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 24.45.218.201:28015 is its address.
Which Rust version is Project Plagued - LOCAL Flying Car v0.2 Test on?
On Windows, Project Plagued - LOCAL Flying Car v0.2 Test runs Rust network protocol 2633 and build 162989. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Project Plagued - LOCAL Flying Car v0.2 Test show, and is it up?
The current status is offline for Project Plagued - LOCAL Flying Car v0.2 Test, with the last sighting 44 days 16 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.
Tags
How should the tags on Project Plagued - LOCAL Flying Car v0.2 Test be read?
The game's server browser reads the tags Project Plagued - LOCAL Flying Car v0.2 Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs162989 (Build): Game build: 162989; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Project Plagued - LOCAL Flying Car v0.2 Test?
These Rust Server Analytics lists include Project Plagued - LOCAL Flying Car v0.2 Test: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How many players does Project Plagued - LOCAL Flying Car v0.2 Test carry?
Project Plagued - LOCAL Flying Car v0.2 Test is offline at this refresh; the last contact was 44 days 16 hours ago.
Map and rules
What are the settings on Project Plagued - LOCAL Flying Car v0.2 Test, and its rules?
The name of Project Plagued - LOCAL Flying Car v0.2 Test does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
How to join
How do you connect to Project Plagued - LOCAL Flying Car v0.2 Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 24.45.218.201:28015.