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Drill-through Server detail

Project Plagued - LOCAL Flying Car v0.2 Test

Offline 24.45.218.201:28015 checked 44d ago

Drill-through
FilterServeris Project Plagued - LOCAL Flying Car v0.2 Test
Attributes
moddedoxide
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank – score 0
Last wipe 47d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 87 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 84 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 22 / 1000

Quick answers

from the figures on this page

Wipe data

When does Project Plagued - LOCAL Flying Car v0.2 Test wipe?

The rhythm of Project Plagued - LOCAL Flying Car v0.2 Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 47 days 3 hours.

Server details

In which region does Project Plagued - LOCAL Flying Car v0.2 Test sit?

No region is published by Project Plagued - LOCAL Flying Car v0.2 Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 24.45.218.201:28015 is its address.

Which Rust version is Project Plagued - LOCAL Flying Car v0.2 Test on?

On Windows, Project Plagued - LOCAL Flying Car v0.2 Test runs Rust network protocol 2633 and build 162989. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Project Plagued - LOCAL Flying Car v0.2 Test show, and is it up?

The current status is offline for Project Plagued - LOCAL Flying Car v0.2 Test, with the last sighting 44 days 16 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.

Tags

How should the tags on Project Plagued - LOCAL Flying Car v0.2 Test be read?

The game's server browser reads the tags Project Plagued - LOCAL Flying Car v0.2 Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs162989 (Build): Game build: 162989; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Project Plagued - LOCAL Flying Car v0.2 Test?

These Rust Server Analytics lists include Project Plagued - LOCAL Flying Car v0.2 Test: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How many players does Project Plagued - LOCAL Flying Car v0.2 Test carry?

Project Plagued - LOCAL Flying Car v0.2 Test is offline at this refresh; the last contact was 44 days 16 hours ago.

Map and rules

What are the settings on Project Plagued - LOCAL Flying Car v0.2 Test, and its rules?

The name of Project Plagued - LOCAL Flying Car v0.2 Test does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

How do you connect to Project Plagued - LOCAL Flying Car v0.2 Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 24.45.218.201:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity of 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs162989
Build Game build: 162989.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.