FaceFirst Events|SkillTree|NPCRaids
Online 24.156.98.17:28015 checked 1h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:18 UTC12d ago | 3 | – | running | 0 |
| Fri 2 Oct, 00:54 UTC26d ago | 2 | held half | 14.6 days | 0 |
| Fri 18 Sep, 06:07 UTC40d ago | 2 | halved by day 12 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 203 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 296 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 101 on average | 75 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 51 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 52 on average | 45 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 82 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for FaceFirst Events|SkillTree|NPCRaids: what is it?
No next wipe can be predicted for FaceFirst Events|SkillTree|NPCRaids, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 1 hours ago the current world was made.
Wipe day on FaceFirst Events|SkillTree|NPCRaids: what should you expect?
Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 29 hours in. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 12 it had fallen below half where the hold failed.
Server
Which location hosts FaceFirst Events|SkillTree|NPCRaids?
A region is not published by FaceFirst Events|SkillTree|NPCRaids. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 24.156.98.17:28015 is its address.
Which Rust version is FaceFirst Events|SkillTree|NPCRaids on?
Rust network protocol 2635 and build 168909 on Windows is the setup for FaceFirst Events|SkillTree|NPCRaids. The protocol has to match before you can join; Steam updates it automatically.
What uptime does FaceFirst Events|SkillTree|NPCRaids show, and is it up?
FaceFirst Events|SkillTree|NPCRaids reports online at the current check. Its reported uptime indicates a restart roughly 6 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does FaceFirst Events|SkillTree|NPCRaids show?
Over 48 hours the average held at 114 server fps, and the minimum was 85. Entity count reached 121,683, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,020 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on FaceFirst Events|SkillTree|NPCRaids be read?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags FaceFirst Events|SkillTree|NPCRaids publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature FaceFirst Events|SkillTree|NPCRaids?
These Rust Server Analytics lists include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does FaceFirst Events|SkillTree|NPCRaids compare?
Player hours for the last seven days place FaceFirst Events|SkillTree|NPCRaids at #10,226, in the top 46% of the ranked field.
How many players does FaceFirst Events|SkillTree|NPCRaids carry?
Of 100 slots, 0 are filled on FaceFirst Events|SkillTree|NPCRaids at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.
Map and rules
What are the settings on FaceFirst Events|SkillTree|NPCRaids, and its rules?
The name of FaceFirst Events|SkillTree|NPCRaids does not state a gather rate. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on FaceFirst Events|SkillTree|NPCRaids: which one is it?
A procedural map of size 4,250 with seed 2135006930, generated by the game, runs on FaceFirst Events|SkillTree|NPCRaids. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto FaceFirst Events|SkillTree|NPCRaids?
In the Rust console (F1), enter client.connect 24.156.98.17:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://facefirstgaming.com is its website.