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Drill-through Server detail

FaceFirst Events|SkillTree|NPCRaids

Online 24.156.98.17:28015 checked 1h ago

Drill-through
FilterServeris FaceFirst Events|SkillTree|NPCRaids
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #10,226 top 46%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC12d ago 3 – running 0
Fri 2 Oct, 00:54 UTC26d ago 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC40d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average 203 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 237 on average 296 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 101 on average 75 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 51 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 52 on average 45 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 82 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for FaceFirst Events|SkillTree|NPCRaids: what is it?

No next wipe can be predicted for FaceFirst Events|SkillTree|NPCRaids, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 1 hours ago the current world was made.

Wipe day on FaceFirst Events|SkillTree|NPCRaids: what should you expect?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 29 hours in. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 12 it had fallen below half where the hold failed.

Server

Which location hosts FaceFirst Events|SkillTree|NPCRaids?

A region is not published by FaceFirst Events|SkillTree|NPCRaids. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 24.156.98.17:28015 is its address.

Which Rust version is FaceFirst Events|SkillTree|NPCRaids on?

Rust network protocol 2635 and build 168909 on Windows is the setup for FaceFirst Events|SkillTree|NPCRaids. The protocol has to match before you can join; Steam updates it automatically.

What uptime does FaceFirst Events|SkillTree|NPCRaids show, and is it up?

FaceFirst Events|SkillTree|NPCRaids reports online at the current check. Its reported uptime indicates a restart roughly 6 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does FaceFirst Events|SkillTree|NPCRaids show?

Over 48 hours the average held at 114 server fps, and the minimum was 85. Entity count reached 121,683, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,020 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on FaceFirst Events|SkillTree|NPCRaids be read?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags FaceFirst Events|SkillTree|NPCRaids publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature FaceFirst Events|SkillTree|NPCRaids?

These Rust Server Analytics lists include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does FaceFirst Events|SkillTree|NPCRaids compare?

Player hours for the last seven days place FaceFirst Events|SkillTree|NPCRaids at #10,226, in the top 46% of the ranked field.

How many players does FaceFirst Events|SkillTree|NPCRaids carry?

Of 100 slots, 0 are filled on FaceFirst Events|SkillTree|NPCRaids at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.

Map and rules

What are the settings on FaceFirst Events|SkillTree|NPCRaids, and its rules?

The name of FaceFirst Events|SkillTree|NPCRaids does not state a gather rate. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on FaceFirst Events|SkillTree|NPCRaids: which one is it?

A procedural map of size 4,250 with seed 2135006930, generated by the game, runs on FaceFirst Events|SkillTree|NPCRaids. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto FaceFirst Events|SkillTree|NPCRaids?

In the Rust console (F1), enter client.connect 24.156.98.17:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://facefirstgaming.com is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.