Rust Server Analytics 32,604 players11,658 servers
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Drill-through Server detail

Test

Online 24.113.60.221:28015 checked 13m ago

Drill-through
FilterServeris Test
Attributes
moddedcarbon
Last refreshed
Players now 1/ 50
7-day average 0 peak 2
Rank #7,688 top 35%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5203:0008:0012:0017:0022:0003:00Wiped Wed 28 Oct, 03:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
05010015020003:0008:0012:0017:0022:0003:00Wiped Wed 28 Oct, 03:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 8

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:08 UTC1d ago – – running 0
Sun 11 Oct, 03:49 UTC18d ago 3 halved by day 8 17 days 3
Fri 2 Oct, 04:27 UTC27d ago 5 held half 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 153 on average 34 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 2 / 1000

Quick answers

from the figures on this page

Wipe data

When does Test wipe?

No next wipe can be predicted for Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 25 hours ago.

Wipe day on Test: what should you expect?

Recent wipes averaged a busiest count of 4 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. The fall below half arrived by day 8 when it didn't hold.

Server

Which location hosts Test?

No region is published by Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 24.113.60.221:28015 is its address.

What Rust build does Test run?

On Windows, Test runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Test show, and is it up?

The current status of Test is online. The uptime it reports puts the last restart at about 23 hours ago. Of 168 hours in the last 7 full days, 95 were up: 57%. It entered Rust Server Analytics records on 27 September 2026.

Is performance on Test stable?

The 48-hour average was 147 server fps; the low was 105. Buildings, deployables and all other world objects brought the entity total to 121,303. Peak memory was 4,980 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Test carry?

Tags from Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Test?

The following Rust Server Analytics lists count Test among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Where does Test sit among Rust servers?

Player hours for the last seven days place Test at #7,688, in the top 35% of the ranked field.

At what level does Test run its population?

Of 50 slots, 1 are filled on Test at this refresh. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 05:00 UTC, at an average of 2 players.

Map and rules

What settings and rules does Test use?

Gather rate is not mentioned in the name of Test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

The map on Test: which one is it?

Test uses a procedural map of size 4,500 with seed 62803, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 24.113.60.221:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.