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Drill-through Server detail

Server Has Moved!

Online 23.27.211.226:28018 checked 10m ago

Drill-through
FilterServeris Server Has Moved!
Attributes
moddedcarbon
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 25d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC20d ago 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC21d ago 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC22d ago 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC23d ago 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC25d ago 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC27d ago 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC27d ago 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC28d ago 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC30d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 4 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 38 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 5 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Server Has Moved!: what is it?

No next wipe can be predicted for Server Has Moved!, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 14 hours ago.

On Server Has Moved!, what happens on wipe day?

The average busiest count over recent wipes is 1 players. On the latest wipe 1 more waited in the queue as the crowd peaked 0 hours after the wipe. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. The fall below half arrived by day 1 when it didn't hold.

Server

What is the hosting location of Server Has Moved!?

A region is not published by Server Has Moved!. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 23.27.211.226:28018 is its address.

What Rust build does Server Has Moved! run?

On Linux, Server Has Moved! runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

Is Server Has Moved! up, and how steady is its uptime?

Server Has Moved! reports online at the current check. About 14 days 14 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 144 were up: 86%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Server Has Moved! stable?

Over 48 hours the average held at 30 server fps, and the minimum was 30. At its highest the entity count was 8,347, including buildings, deployables and all else. Peak memory was 2,559 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do Server Has Moved!'s tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon are the tags Server Has Moved! publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Server Has Moved! appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Server Has Moved! among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Server Has Moved! compare?

The seven-day player-hours rank for Server Has Moved! is #15,349, inside the top 69% of all ranked servers.

What is the population of Server Has Moved!?

Population at the current refresh: 0 players on Server Has Moved!. The population has averaged 0 players over seven days.

Settings

What settings and rules does Server Has Moved! use?

The name of Server Has Moved! does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on Server Has Moved!: which one is it?

Server Has Moved! uses a procedural map of size 4,000 with seed 2098159377, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

How to join

How do you connect to Server Has Moved!?

In the Rust console (F1), enter client.connect 23.27.211.226:28018. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/koalakopters.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players Capacity of 0 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.