Rust Map Model - Local Validation
Offline 23.234.69.196:28115 checked 12d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 157 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 66 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 11 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 21 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rust Map Model - Local Validation wipe?
Too few wipes on record for Rust Map Model - Local Validation to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 12 days 13 hours.
Server details
In which region does Rust Map Model - Local Validation sit?
No region appears in what Rust Map Model - Local Validation publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 23.234.69.196:28115 is its address.
Which Rust version is Rust Map Model - Local Validation on?
The platform is Windows, with Rust network protocol 2634 and build 167781 running on Rust Map Model - Local Validation. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Rust Map Model - Local Validation, and is it online now?
Last seen 12 days ago, Rust Map Model - Local Validation now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 16 October 2026.
Lists and tags
Which meanings do the tags on Rust Map Model - Local Validation carry?
gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Rust Map Model - Local Validation publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Rust Map Model - Local Validation appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Rust Map Model - Local Validation: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does Rust Map Model - Local Validation compare?
The seven-day player-hours rank for Rust Map Model - Local Validation is #13,005, inside the top 60% of all ranked servers.
At what level does Rust Map Model - Local Validation run its population?
No response from Rust Map Model - Local Validation at the latest check, with a last sighting 12 days ago.
Map and rules
How is Rust Map Model - Local Validation configured, and what rules apply?
No gather rate is given in the name of Rust Map Model - Local Validation. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Rust Map Model - Local Validation: which one is it?
A procedural map, generated by the game, runs on Rust Map Model - Local Validation.
Connection
How do you connect to Rust Map Model - Local Validation?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.234.69.196:28115.