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Drill-through Server detail

FS DEV - Private Server

Online 23.161.168.58:28028 checked 8m ago

Drill-through
FilterServeris FS DEV - Private Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #9,981 top 45%
Last wipe 209d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 82 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 25 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 5 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does FS DEV - Private Server wipe?

With too few of its wipes on record, FS DEV - Private Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 209 days 10 hours.

Server

Which location hosts FS DEV - Private Server?

The region code of FS DEV - Private Server is us5, but no region is published. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 23.161.168.58:28028.

What Rust build does FS DEV - Private Server run?

On Linux, FS DEV - Private Server runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is FS DEV - Private Server, and is it online now?

The current status of FS DEV - Private Server is online. The uptime it reports puts the last restart at about 16 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does FS DEV - Private Server perform well?

The 48-hour average was 30 server fps; the low was 30. Entity count reached 101,263, covering buildings, deployables and the rest of the world. Peak memory was 3,341 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on FS DEV - Private Server be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rus5 (Region code): Region code: us5; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags FS DEV - Private Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does FS DEV - Private Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count FS DEV - Private Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does FS DEV - Private Server hold in the server rankings?

The seven-day player-hours rank for FS DEV - Private Server is #9,981, inside the top 45% of all ranked servers.

How many players does FS DEV - Private Server carry?

FS DEV - Private Server holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2.

Map and rules

What are the settings on FS DEV - Private Server, and its rules?

No gather rate is given in the name of FS DEV - Private Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.

The map on FS DEV - Private Server: which one is it?

The game generates a procedural map of size 6,000 with seed 1337 for FS DEV - Private Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

Connection

How can a player join FS DEV - Private Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.161.168.58:28028. Find it online at https://discord.com/invite/aBqd5Ry7Q3.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$rus5
Region code Region code: us5.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.