Rust Dev Server
Online 23.109.63.157:28080 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:51 UTC6d ago | 2 | – | running | 0 |
| Fri 2 Oct, 16:44 UTC26d ago | 1 | halved by day 7 | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 65 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 94 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 33 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 7 / 1000 |
Quick answers
from the figures on this pageWipe data
When does Rust Dev Server wipe?
The rhythm of Rust Dev Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 6 days 10 hours ago.
On Rust Dev Server, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 23 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 7 it had fallen below half where the hold failed.
Server
Which location hosts Rust Dev Server?
No region is published by Rust Dev Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 23.109.63.157:28080.
Which Rust version is Rust Dev Server on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Rust Dev Server. Your game must match the protocol to join, and Steam applies that update.
How reliable is Rust Dev Server, and is it online now?
Rust Dev Server reports online at the current check. The uptime it reports puts the last restart at about 23 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on Rust Dev Server stable?
Over 48 hours the average held at 239 server fps, and the minimum was 236. Entity count reached 9,637, covering buildings, deployables and the rest of the world. Memory use reached 1,120 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
What do Rust Dev Server's tags stand for?
Tags from Rust Dev Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust Dev Server?
These Rust Server Analytics lists include Rust Dev Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does Rust Dev Server hold in the server rankings?
On player hours over seven days, Rust Dev Server ranks #5,421, within the top 24% of ranked servers.
How many players does Rust Dev Server carry?
Population at the current refresh: 0 players on Rust Dev Server, against 50 slots. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 20:00 UTC with 1 players.
Map and rules
What settings and rules does Rust Dev Server use?
The name of Rust Dev Server does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is disabled.
What is the map for Rust Dev Server?
A procedural map of size 1,500 with seed 289356, generated by the game, runs on Rust Dev Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to Rust Dev Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.109.63.157:28080.