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Drill-through Server detail

ER Test server 1

Online 23.109.46.105:25648 checked 12m ago

Drill-through
FilterServeris ER Test server 1
Attributes
moddedoxide
Last refreshed
Players now 0/ 500
7-day average 0 peak 2
Rank #10,565 top 48%
Last wipe 8d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:08 UTC8d ago 0 – running 0
Tue 20 Oct, 13:35 UTC8d ago 0 – 0.3 days 0
Mon 19 Oct, 16:28 UTC9d ago 1 – 0.9 days 0
Thu 15 Oct, 17:01 UTC13d ago 0 – 4 days 0
Tue 13 Oct, 17:45 UTC15d ago 0 – 2 days 0
Fri 9 Oct, 09:05 UTC20d ago 0 – 4.4 days 0
Wed 7 Oct, 18:17 UTC21d ago 0 – 1.6 days 0
Mon 5 Oct, 22:31 UTC23d ago 0 – 1.8 days 0
Sun 4 Oct, 20:23 UTC24d ago 2 – 1.1 days 0
Sun 4 Oct, 12:17 UTC24d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 156 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 77 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 22 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does ER Test server 1 wipe?

The next wipe on ER Test server 1 cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 8 days 14 hours.

On ER Test server 1, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

Which location hosts ER Test server 1?

No region is published by ER Test server 1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 23.109.46.105:25648.

Which Rust version is ER Test server 1 on?

Rust network protocol 2635 and build 168909 on Linux is the setup for ER Test server 1. Joining requires the same protocol on your game; Steam handles the update.

How reliable is ER Test server 1, and is it online now?

The current status of ER Test server 1 is online. Its reported uptime indicates a restart roughly 6 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does ER Test server 1 perform well?

Over 48 hours the average held at 238 server fps, and the minimum was 212. Entity count reached 113,972, covering buildings, deployables and the rest of the world. Peak memory was 3,566 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on ER Test server 1 be read?

The game's server browser reads the tags ER Test server 1 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature ER Test server 1?

Among the Rust Server Analytics lists ER Test server 1 fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does ER Test server 1 sit among Rust servers?

The seven-day player-hours rank for ER Test server 1 is #10,565, inside the top 48% of all ranked servers.

How many players does ER Test server 1 carry?

Population at the current refresh: 0 players on ER Test server 1, against 500 slots. The seven-day mean is 0 players, against a peak of 2.

Settings

How is ER Test server 1 configured, and what rules apply?

Gather rate is not mentioned in the name of ER Test server 1. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for ER Test server 1?

The game generates a procedural map of size 4,500 with seed 1 for ER Test server 1. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

Connection

What is the way onto ER Test server 1?

In the Rust console (F1), enter client.connect 23.109.46.105:25648. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Player slots: 500.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.