ER Test server 1
Online 23.109.46.105:25648 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC8d ago | 0 | – | running | 0 |
| Tue 20 Oct, 13:35 UTC8d ago | 0 | – | 0.3 days | 0 |
| Mon 19 Oct, 16:28 UTC9d ago | 1 | – | 0.9 days | 0 |
| Thu 15 Oct, 17:01 UTC13d ago | 0 | – | 4 days | 0 |
| Tue 13 Oct, 17:45 UTC15d ago | 0 | – | 2 days | 0 |
| Fri 9 Oct, 09:05 UTC20d ago | 0 | – | 4.4 days | 0 |
| Wed 7 Oct, 18:17 UTC21d ago | 0 | – | 1.6 days | 0 |
| Mon 5 Oct, 22:31 UTC23d ago | 0 | – | 1.8 days | 0 |
| Sun 4 Oct, 20:23 UTC24d ago | 2 | – | 1.1 days | 0 |
| Sun 4 Oct, 12:17 UTC24d ago | 2 | – | 0.3 days | 0 |
| Fri 2 Oct, 13:51 UTC26d ago | 1 | – | 1.9 days | 0 |
| Thu 1 Oct, 20:34 UTC FW27d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 22:06 UTC28d ago | 1 | – | 0.9 days | 1 |
| Tue 29 Sep, 20:08 UTC29d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 156 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 77 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does ER Test server 1 wipe?
The next wipe on ER Test server 1 cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 8 days 14 hours.
On ER Test server 1, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
Which location hosts ER Test server 1?
No region is published by ER Test server 1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 23.109.46.105:25648.
Which Rust version is ER Test server 1 on?
Rust network protocol 2635 and build 168909 on Linux is the setup for ER Test server 1. Joining requires the same protocol on your game; Steam handles the update.
How reliable is ER Test server 1, and is it online now?
The current status of ER Test server 1 is online. Its reported uptime indicates a restart roughly 6 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does ER Test server 1 perform well?
Over 48 hours the average held at 238 server fps, and the minimum was 212. Entity count reached 113,972, covering buildings, deployables and the rest of the world. Peak memory was 3,566 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on ER Test server 1 be read?
The game's server browser reads the tags ER Test server 1 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature ER Test server 1?
Among the Rust Server Analytics lists ER Test server 1 fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Where does ER Test server 1 sit among Rust servers?
The seven-day player-hours rank for ER Test server 1 is #10,565, inside the top 48% of all ranked servers.
How many players does ER Test server 1 carry?
Population at the current refresh: 0 players on ER Test server 1, against 500 slots. The seven-day mean is 0 players, against a peak of 2.
Settings
How is ER Test server 1 configured, and what rules apply?
Gather rate is not mentioned in the name of ER Test server 1. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for ER Test server 1?
The game generates a procedural map of size 4,500 with seed 1 for ER Test server 1. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.
Connection
What is the way onto ER Test server 1?
In the Rust console (F1), enter client.connect 23.109.46.105:25648. Launch Rust on this page also works, opening Rust through Steam and connecting you.