RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 96 / 200 |
| [JP][PvE]mameserver初心者おいで! | EA · groups of 8+ · biweekly · 8 on average | 8 / 65 |
| JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイド | EA · groups of 1000+ · 1x · biweekly · 7 on average | 4 / 123 |
| [喜相逢] PVE丨仿官原倍丨萌新养老 | EA · groups of 12+ · biweekly · 5 on average | 4 / 100 |
| [PVE][JP] そば鯖 Raidable Bases 初心者大歓迎 | EA · groups of 16+ · biweekly · 4 on average | 3 / 50 |
| 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 | EA · groups of 8+ · biweekly · 3 on average | 4 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for RnC 2 | Experimental: what is it?
The estimate for RnC 2 | Experimental's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 16 days ago the current world was made. Its tags publish a wipe schedule of every two weeks.
Server
In which region does RnC 2 | Experimental sit?
Its EA tag puts RnC 2 | Experimental in Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 23.106.54.134:28025 is its address.
What Rust build does RnC 2 | Experimental run?
On Windows, RnC 2 | Experimental runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does RnC 2 | Experimental show, and is it up?
The current status of RnC 2 | Experimental is online. About 3 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 October 2026 is when Rust Server Analytics first recorded it.
Does RnC 2 | Experimental perform well?
The 48-hour average was 107 server fps; the low was 11. At its highest the entity count was 69,442, including buildings, deployables and all else. Memory use reached 1,926 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on RnC 2 | Experimental carry?
gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): Player slots: 30; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^r (Roleplay): Roleplay is the format here; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): East Asia is the region it appears under in the browser are the tags RnC 2 | Experimental publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature RnC 2 | Experimental?
The following Rust Server Analytics lists count RnC 2 | Experimental among their servers: Modded Rust servers: live data, PvE Rust servers by live population and Best Rust roleplay servers. On the server list, the filters that return it are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Against other Rust servers, how does RnC 2 | Experimental compare?
RnC 2 | Experimental holds #11,461 on seven-day player hours and #446 in Asia, inside the top 52% of the ranked field.
At what level does RnC 2 | Experimental run its population?
Population at the current refresh: 0 players on RnC 2 | Experimental, against 30 slots. Seven-day figures: an average of 0 players and a peak of 1.
Settings
What settings and rules does RnC 2 | Experimental use?
No gather rate is given in the name of RnC 2 | Experimental. Players per group: up to 10. It runs roleplay, towns, jobs and roleplay rules. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on RnC 2 | Experimental: which one is it?
A procedural map of size 3,500 with seed 6480561, generated by the game, runs on RnC 2 | Experimental. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto RnC 2 | Experimental?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.106.54.134:28025. https://discord.com/invite/hTzDrZTVab is its website.