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Drill-through Server detail

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 22d ago

Drill-through
FilterServeris MoonRust [261 Devblog]
Attributes
modded
Last refreshed
Players now 0/ 25
7-day average 0 peak –
Rank #15,962 top 71%
Last wipe 24d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC24d ago 0 – running 0
Fri 2 Oct, 15:39 UTC25d ago 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC25d ago 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC26d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 185 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 178 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 159 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 55 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does MoonRust [261 Devblog] wipe?

The next wipe on MoonRust [261 Devblog] cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 24 days 8 hours ago.

Wipe day on MoonRust [261 Devblog]: what should you expect?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of MoonRust [261 Devblog]?

No region appears in what MoonRust [261 Devblog] publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 217.87.231.46:28015 is its address.

What Rust build does MoonRust [261 Devblog] run?

On Windows, MoonRust [261 Devblog] runs Rust network protocol 2332. Your game must match the protocol to join, and Steam applies that update.

How reliable is MoonRust [261 Devblog], and is it online now?

Last seen 22 days 5 hours ago, MoonRust [261 Devblog] now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 30 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on MoonRust [261 Devblog] be read?

gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Player slots: 25; v2332 (Protocol): Protocol 2332 is required: your game must match to connect; ptrak (Networking): It uses RakNet, the standard network layer for the game; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded listing, where plugins or settings change the game; h955eb6e7 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags MoonRust [261 Devblog] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does MoonRust [261 Devblog] appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists MoonRust [261 Devblog] fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded.

Player numbers

Against other Rust servers, how does MoonRust [261 Devblog] compare?

Player hours for the last seven days place MoonRust [261 Devblog] at #15,962, in the top 71% of the ranked field.

How many players does MoonRust [261 Devblog] carry?

MoonRust [261 Devblog] is offline at this refresh; the last contact was 22 days 5 hours ago.

Map and rules

How is MoonRust [261 Devblog] configured, and what rules apply?

Gather rate is not mentioned in the name of MoonRust [261 Devblog]. Group limit: not published. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for MoonRust [261 Devblog]?

The game generates a procedural map for MoonRust [261 Devblog].

Connection

How can a player join MoonRust [261 Devblog]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.87.231.46:28015.

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp25
Max players Player slots: 25.
v2332
Protocol Protocol 2332 is required: your game must match to connect.
ptrak
Networking It uses RakNet, the standard network layer for the game.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Modded listing, where plugins or settings change the game.

Other

h955eb6e7
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.