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Drill-through Server detail

Rip_Was Test Server

Offline 217.235.33.249:28015 checked 41d ago

Drill-through
FilterServeris Rip_Was Test Server
Attributes
moddedoxide
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,264 no region published
Last wipe 50d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 154 on average 24 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 15 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Rip_Was Test Server wipe?

The rhythm of Rip_Was Test Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 50 days 12 hours ago the current world was made.

Server details

Which location hosts Rip_Was Test Server?

No region appears in what Rip_Was Test Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 217.235.33.249:28015 is its address.

What Rust build does Rip_Was Test Server run?

The platform is Windows, with Rust network protocol 2633 and build 163207 running on Rip_Was Test Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Rip_Was Test Server show, and is it up?

Offline at this refresh: Rip_Was Test Server, last seen 41 days 8 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do Rip_Was Test Server's tags stand for?

The game's server browser reads the tags Rip_Was Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rip_Was Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Rip_Was Test Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Rip_Was Test Server compare?

On player hours over seven days, Rip_Was Test Server ranks #13,264, within the top – of ranked servers.

At what level does Rip_Was Test Server run its population?

Rip_Was Test Server is offline at this refresh; the last contact was 41 days 8 hours ago.

Map and rules

What settings and rules does Rip_Was Test Server use?

Gather rate is not mentioned in the name of Rip_Was Test Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for Rip_Was Test Server?

The game generates a procedural map for Rip_Was Test Server.

How to join

How can a player join Rip_Was Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.235.33.249:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.