MiniCore Dev
Offline 217.217.244.41:28015 checked 28d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 17:12 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 160 on average | 40 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 46 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 21 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 6 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for MiniCore Dev: what is it?
With too few of its wipes on record, MiniCore Dev's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 28 days 9 hours.
On MiniCore Dev, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.
Server
Which location hosts MiniCore Dev?
A region is not published by MiniCore Dev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 217.217.244.41:28015 is its address.
Which Rust version is MiniCore Dev on?
The platform is Windows, with Rust network protocol 2633 and build 165217 running on MiniCore Dev. Joining requires the same protocol on your game; Steam handles the update.
What uptime does MiniCore Dev show, and is it up?
Offline at this refresh: MiniCore Dev, last seen 28 days 3 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 29 September 2026.
Lists and tags
How should the tags on MiniCore Dev be read?
The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does MiniCore Dev appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists MiniCore Dev fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does MiniCore Dev compare?
On player hours over seven days, MiniCore Dev ranks #16,028, within the top 67% of ranked servers.
What is the population of MiniCore Dev?
MiniCore Dev is offline at this refresh; the last contact was 28 days 3 hours ago.
Map and rules
How is MiniCore Dev configured, and what rules apply?
Gather rate is not mentioned in the name of MiniCore Dev. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
The map on MiniCore Dev: which one is it?
A procedural map, generated by the game, runs on MiniCore Dev.
Connection
How do you connect to MiniCore Dev?
In the Rust console (F1), enter client.connect 217.217.244.41:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.