[TEST] Dev Server
Offline 217.154.121.4:28015 checked 9d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC9d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:45 UTC10d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC11d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC12d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC25d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW26d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC27d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 81 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 87 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 32 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 84 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 22 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does [TEST] Dev Server wipe?
With irregular wipe times, [TEST] Dev Server offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 9 days 23 hours ago the current world was made.
Wipe day on [TEST] Dev Server: what should you expect?
Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server details
What is the hosting location of [TEST] Dev Server?
A region is not published by [TEST] Dev Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 217.154.121.4:28015.
What Rust build does [TEST] Dev Server run?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on [TEST] Dev Server. Your game must match the protocol to join, and Steam applies that update.
How reliable is [TEST] Dev Server, and is it online now?
The current status is offline for [TEST] Dev Server, with the last sighting 9 days 2 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 30 September 2026.
Lists and tags
How should the tags on [TEST] Dev Server be read?
Tags from [TEST] Dev Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does [TEST] Dev Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [TEST] Dev Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does [TEST] Dev Server hold in the server rankings?
Player hours for the last seven days place [TEST] Dev Server at #15,256, in the top 69% of the ranked field.
How many players does [TEST] Dev Server carry?
[TEST] Dev Server is offline at this refresh; the last contact was 9 days 2 hours ago.
Settings
What settings and rules does [TEST] Dev Server use?
Gather rate is not mentioned in the name of [TEST] Dev Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
Connection
How do you connect to [TEST] Dev Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.154.121.4:28015.