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Drill-through Server detail

[TEST] Dev Server

Offline 217.154.121.4:28015 checked 9d ago

Drill-through
FilterServeris [TEST] Dev Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,256 top 69%
Last wipe 9d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct15 Oct20 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 23:10 UTC9d ago 1 – running 1
Sat 17 Oct, 16:45 UTC10d ago 1 – 0.3 days 0
Fri 16 Oct, 21:07 UTC11d ago 1 – 0.8 days 0
Thu 15 Oct, 18:17 UTC12d ago 1 – 1.1 days 0
Fri 2 Oct, 20:54 UTC25d ago 1 halved by day 1 12.9 days 1
Thu 1 Oct, 20:09 UTC FW26d ago 1 – 1 days 0
Wed 30 Sep, 19:07 UTC27d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 81 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 87 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 84 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 22 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does [TEST] Dev Server wipe?

With irregular wipe times, [TEST] Dev Server offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 9 days 23 hours ago the current world was made.

Wipe day on [TEST] Dev Server: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server details

What is the hosting location of [TEST] Dev Server?

A region is not published by [TEST] Dev Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 217.154.121.4:28015.

What Rust build does [TEST] Dev Server run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on [TEST] Dev Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is [TEST] Dev Server, and is it online now?

The current status is offline for [TEST] Dev Server, with the last sighting 9 days 2 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 30 September 2026.

Lists and tags

How should the tags on [TEST] Dev Server be read?

Tags from [TEST] Dev Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [TEST] Dev Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [TEST] Dev Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does [TEST] Dev Server hold in the server rankings?

Player hours for the last seven days place [TEST] Dev Server at #15,256, in the top 69% of the ranked field.

How many players does [TEST] Dev Server carry?

[TEST] Dev Server is offline at this refresh; the last contact was 9 days 2 hours ago.

Settings

What settings and rules does [TEST] Dev Server use?

Gather rate is not mentioned in the name of [TEST] Dev Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

Connection

How do you connect to [TEST] Dev Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.154.121.4:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.