RustEZ Dev
Online 216.39.240.123:29013 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:13 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 06:24 UTC26d ago | 0 | – | 18.6 days | 0 |
| Thu 1 Oct, 13:58 UTC28d ago | 0 | – | 1.7 days | 0 |
| Mon 21 Sep, 21:00 UTC38d ago | 1 | halved by day 1 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 13 on average | 7 / 200 |
| CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 2 / 50 |
| CZ/SK PVE!! No raid_No kill :-) RUSTUJ | groups of 8+ · 3 on average | 1 / 30 |
| BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 2 / 200 |
| BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 0 / 200 |
| CZ/SK RELAX PVE | groups of 8+ · monthly · 2 on average | 4 / 30 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for RustEZ Dev: what is it?
With irregular wipe times, RustEZ Dev offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 2 hours ago the current world was made.
On RustEZ Dev, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.
Server
Which location hosts RustEZ Dev?
A region is not published by RustEZ Dev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 216.39.240.123:29013.
What Rust build does RustEZ Dev run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustEZ Dev. The protocol has to match before you can join; Steam updates it automatically.
What uptime does RustEZ Dev show, and is it up?
RustEZ Dev reports online at the current check. Its reported uptime indicates a restart roughly 7 days 3 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does RustEZ Dev show?
The 48-hour average was 30 server fps; the low was 30. Entity count reached 51,290, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,279 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on RustEZ Dev be read?
The game's server browser reads the tags RustEZ Dev publishes: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^c (Creative): Creative sandbox: nothing to farm, build as you choose; ^k (Build server): Design and test base builds; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature RustEZ Dev?
Among the Rust Server Analytics lists RustEZ Dev fits are: Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Where does RustEZ Dev sit among Rust servers?
On player hours over seven days, RustEZ Dev ranks #14,250, within the top 64% of ranked servers.
How many players does RustEZ Dev carry?
Population at the current refresh: 0 players on RustEZ Dev, against 100 slots. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 12:00 UTC with 0 players.
Map and rules
What settings and rules does RustEZ Dev use?
The name of RustEZ Dev does not state a gather rate. The default group cap of 8 players applies. It runs build & creative, sandbox building, no gathering. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map for RustEZ Dev?
A procedural map of size 3,000 with seed 698477907, generated by the game, runs on RustEZ Dev. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join RustEZ Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.39.240.123:29013. https://rustez.com is its website.