Rust Defensive Telemetry Lab
Offline 216.146.25.53:28015 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 34 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 34 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 31 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 6 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4 / 1000 |
Quick answers
from the figures on this pageWipe data
When does Rust Defensive Telemetry Lab wipe?
Too few wipes on record for Rust Defensive Telemetry Lab to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 17 days 4 hours.
Server details
In which region does Rust Defensive Telemetry Lab sit?
No region appears in what Rust Defensive Telemetry Lab publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 216.146.25.53:28015.
What Rust build does Rust Defensive Telemetry Lab run?
Rust network protocol 2635 and build 168909 on Windows is the setup for Rust Defensive Telemetry Lab. The protocol has to match before you can join; Steam updates it automatically.
Is Rust Defensive Telemetry Lab up, and how steady is its uptime?
Last seen 4 days 1 hours ago, Rust Defensive Telemetry Lab now reports offline. 7% uptime over the last 7 full days, equal to 12 of 168 hours. The first sighting of it by Rust Server Analytics was on 11 October 2026.
Lists and tags
How should the tags on Rust Defensive Telemetry Lab be read?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Rust Defensive Telemetry Lab publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Rust Defensive Telemetry Lab appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Rust Defensive Telemetry Lab fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rust Defensive Telemetry Lab sit among Rust servers?
The seven-day player-hours rank for Rust Defensive Telemetry Lab is #8,541, inside the top 38% of all ranked servers.
At what level does Rust Defensive Telemetry Lab run its population?
The last sighting of Rust Defensive Telemetry Lab was 4 days 1 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 2.
Settings
What are the settings on Rust Defensive Telemetry Lab, and its rules?
The name of Rust Defensive Telemetry Lab does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rust Defensive Telemetry Lab: which one is it?
A procedural map, generated by the game, runs on Rust Defensive Telemetry Lab.
How to join
What is the way onto Rust Defensive Telemetry Lab?
In the Rust console (F1), enter client.connect 216.146.25.53:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.