Server_216_DevBlog
Offline 213.5.195.22:28015 checked 36d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 143 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 189 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does Server_216_DevBlog wipe?
With too few of its wipes on record, Server_216_DevBlog's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 36 days 17 hours ago the current world was made.
Server
In which region does Server_216_DevBlog sit?
No region appears in what Server_216_DevBlog publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 213.5.195.22:28015 is its address.
Which Rust version is Server_216_DevBlog on?
The platform is Windows, with Rust network protocol 2180 running on Server_216_DevBlog. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Server_216_DevBlog, and is it online now?
Last seen 36 days 17 hours ago, Server_216_DevBlog now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 22 September 2026.
Lists and tags
What do Server_216_DevBlog's tags stand for?
The game's server browser reads the tags Server_216_DevBlog publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; v2180 (Protocol): Joining needs your game on protocol 2180; oxide (Oxide): It runs Oxide (uMod) for plugins; modded (Modded): Modded listing, where plugins or settings change the game; hdf93daba (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Server_216_DevBlog?
These Rust Server Analytics lists include Server_216_DevBlog: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded.
Player numbers
Against other Rust servers, how does Server_216_DevBlog compare?
Player hours for the last seven days place Server_216_DevBlog at #15,460, in the top 67% of the ranked field.
What is the population of Server_216_DevBlog?
No response from Server_216_DevBlog at the latest check, with a last sighting 36 days 17 hours ago.
Map and rules
What settings and rules does Server_216_DevBlog use?
No gather rate is given in the name of Server_216_DevBlog. Group limit: not published. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Anti-cheat status: VAC off.
The map on Server_216_DevBlog: which one is it?
The game generates a procedural map for Server_216_DevBlog.
How to join
What is the way onto Server_216_DevBlog?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.5.195.22:28015.