Fudge PvE Testserver
Offline 213.32.245.243:28317 checked 11d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 12:08 UTC15d ago | 1 | – | running | 0 |
| Sat 10 Oct, 23:59 UTC18d ago | 4 | held half | 3.5 days | 4 |
| Sat 10 Oct, 00:12 UTC19d ago | 5 | – | 1 days | 3 |
| Mon 5 Oct, 02:01 UTC24d ago | 4 | held half | 4.9 days | 2 |
| Fri 2 Oct, 12:05 UTC27d ago | 4+1 queue | held half | 2.6 days | 1 |
| Mon 28 Sep, 12:43 UTC31d ago | 1 | – | 4 days | 0 |
| Sun 20 Sep, 15:51 UTC38d ago | 1 | halved by day 3 | 7.9 days | 1 |
| Sun 13 Sep, 13:00 UTC46d ago | 3 | halved by day 4 | 7.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 186 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 179 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 91 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 284 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 236 / 700 |
Quick answers
from the figures on this pageWipe cycle
When does Fudge PvE Testserver wipe?
With irregular wipe times, Fudge PvE Testserver offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 15 hours ago the current world was made.
Wipe day on Fudge PvE Testserver: what should you expect?
Recent wipes averaged a busiest count of 3 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server
Which location hosts Fudge PvE Testserver?
No region is published by Fudge PvE Testserver. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 213.32.245.243:28317.
Which Rust version is Fudge PvE Testserver on?
On Windows, Fudge PvE Testserver runs Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam handles the update.
Is Fudge PvE Testserver up, and how steady is its uptime?
Offline at this refresh: Fudge PvE Testserver, last seen 11 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.
Lists and tags
Which meanings do the tags on Fudge PvE Testserver carry?
gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Player slots: 0; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Fudge PvE Testserver publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Fudge PvE Testserver?
These Rust Server Analytics lists include Fudge PvE Testserver: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does Fudge PvE Testserver sit among Rust servers?
The seven-day player-hours rank for Fudge PvE Testserver is #13,075, inside the top 60% of all ranked servers.
At what level does Fudge PvE Testserver run its population?
The last sighting of Fudge PvE Testserver was 11 days 6 hours ago; it is offline at this refresh.
Settings
What are the settings on Fudge PvE Testserver, and its rules?
The name of Fudge PvE Testserver does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.
The map on Fudge PvE Testserver: which one is it?
A procedural map of size 4,250 with seed 128664991, generated by the game, runs on Fudge PvE Testserver. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Fudge PvE Testserver?
In the Rust console (F1), enter client.connect 213.32.245.243:28317. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://fudgegaming.dk/.