Rust Testserver [DEV MODE]
Offline 213.244.62.17:28015 checked 45d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 46 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 44 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 42 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe data
When does Rust Testserver [DEV MODE] wipe?
The rhythm of Rust Testserver [DEV MODE] cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 45 days 18 hours ago the current world was made.
Server
What is the hosting location of Rust Testserver [DEV MODE]?
No region appears in what Rust Testserver [DEV MODE] publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 213.244.62.17:28015.
What Rust build does Rust Testserver [DEV MODE] run?
On Windows, Rust Testserver [DEV MODE] runs Rust network protocol 2633 and build 163794. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Rust Testserver [DEV MODE], and is it online now?
The current status is offline for Rust Testserver [DEV MODE], with the last sighting 45 days 5 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.
Lists and tags
How should the tags on Rust Testserver [DEV MODE] be read?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Rust Testserver [DEV MODE] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Rust Testserver [DEV MODE] appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Rust Testserver [DEV MODE] fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust Testserver [DEV MODE] hold in the server rankings?
On player hours over seven days, Rust Testserver [DEV MODE] ranks #13,043, within the top – of ranked servers.
What is the population of Rust Testserver [DEV MODE]?
The last sighting of Rust Testserver [DEV MODE] was 45 days 5 hours ago; it is offline at this refresh.
Map and rules
What are the settings on Rust Testserver [DEV MODE], and its rules?
No gather rate is given in the name of Rust Testserver [DEV MODE]. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rust Testserver [DEV MODE]: which one is it?
Rust Testserver [DEV MODE] uses a procedural map, which the game generates.
Connection
How do you connect to Rust Testserver [DEV MODE]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.244.62.17:28015.