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Drill-through Server detail

TJs 4Netplayers Rust Server

Offline 213.202.205.4:20700 checked 24d ago

Drill-through
FilterServeris TJs 4Netplayers Rust Server
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,960 top 71%
Last wipe 25d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 252 on average 136 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 136 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 106 on average 46 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 63 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 26 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 18 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for TJs 4Netplayers Rust Server: what is it?

Too few wipes on record for TJs 4Netplayers Rust Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 17 hours ago.

Server details

Which location hosts TJs 4Netplayers Rust Server?

A region is not published by TJs 4Netplayers Rust Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 213.202.205.4:20700 is its address.

What Rust build does TJs 4Netplayers Rust Server run?

On Linux, TJs 4Netplayers Rust Server runs Rust network protocol 2634 and build 166652. Your game must match the protocol to join, and Steam applies that update.

Is TJs 4Netplayers Rust Server up, and how steady is its uptime?

The current status is offline for TJs 4Netplayers Rust Server, with the last sighting 24 days 14 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 3 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on TJs 4Netplayers Rust Server carry?

gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags TJs 4Netplayers Rust Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does TJs 4Netplayers Rust Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count TJs 4Netplayers Rust Server among their servers: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does TJs 4Netplayers Rust Server compare?

Player hours for the last seven days place TJs 4Netplayers Rust Server at #15,960, in the top 71% of the ranked field.

How many players does TJs 4Netplayers Rust Server carry?

The last sighting of TJs 4Netplayers Rust Server was 24 days 14 hours ago; it is offline at this refresh.

Map and rules

How is TJs 4Netplayers Rust Server configured, and what rules apply?

No gather rate is given in the name of TJs 4Netplayers Rust Server. The game's default 8-player group limit is in force. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for TJs 4Netplayers Rust Server?

A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on TJs 4Netplayers Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to TJs 4Netplayers Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.202.205.4:20700.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.