4Netplayers Rust Server
Online 213.202.205.35:21200 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 183 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 83 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 23 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 28 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 267 / 700 |
Quick answers
from the figures on this pageWipe data
On what cycle does 4Netplayers Rust Server wipe?
Too few wipes on record for 4Netplayers Rust Server to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 4 days 19 hours ago.
Server details
What is the hosting location of 4Netplayers Rust Server?
No region appears in what 4Netplayers Rust Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 213.202.205.35:21200 is its address.
What Rust build does 4Netplayers Rust Server run?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is 4Netplayers Rust Server, and is it online now?
As of the latest refresh, 4Netplayers Rust Server is online. The uptime it reports puts the last restart at about 4 hours ago. Of 96 hours in the last 4 full days, 95 were up: 99%. 24 October 2026 is when Rust Server Analytics first recorded it.
What performance does 4Netplayers Rust Server show?
Over 48 hours the average held at 30 server fps, and the minimum was 26. At its highest the entity count was 90,256, including buildings, deployables and all else. At its highest, memory use was 2,490 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on 4Netplayers Rust Server be read?
Tags from 4Netplayers Rust Server, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does 4Netplayers Rust Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count 4Netplayers Rust Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does 4Netplayers Rust Server compare?
Player hours for the last seven days place 4Netplayers Rust Server at #6,173, in the top 28% of the ranked field.
At what level does 4Netplayers Rust Server run its population?
Population at the current refresh: 0 players on 4Netplayers Rust Server, against 10 slots. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 16:00 UTC shows the highest average: 1 players.
Settings
What settings and rules does 4Netplayers Rust Server use?
The name of 4Netplayers Rust Server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on 4Netplayers Rust Server: which one is it?
A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to 4Netplayers Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.202.205.35:21200.