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Drill-through Server detail

Dannabell@4Netplayers

Online 213.202.205.23:21300 checked 10m ago

Drill-through
FilterServeris Dannabell@4Netplayers
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #4,176 top 19%
Last wipe 27d ago no schedule published
Next wipe 7d 3h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
7d 3hThu 5 Nov, 19:00 UTCFW force wipe
35d 3hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:31 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 180 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 177 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 87 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 237 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 233 / 700

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Dannabell@4Netplayers wipe?

With the force wipe, once a month, Dannabell@4Netplayers wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 27 days 19 hours ago.

Wipe day on Dannabell@4Netplayers: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began.

Server

Which location hosts Dannabell@4Netplayers?

A region is not published by Dannabell@4Netplayers. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 213.202.205.23:21300.

What Rust build does Dannabell@4Netplayers run?

On Linux, Dannabell@4Netplayers runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Dannabell@4Netplayers, and is it online now?

Dannabell@4Netplayers reports online at the current check. The uptime it reports puts the last restart at about 1 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on Dannabell@4Netplayers stable?

Server fps averaged 30 over the last 48 hours, with a floor of 28. At its highest the entity count was 148,593, including buildings, deployables and all else. At its highest, memory use was 3,925 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Dannabell@4Netplayers carry?

gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Dannabell@4Netplayers publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Dannabell@4Netplayers appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Dannabell@4Netplayers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does Dannabell@4Netplayers sit among Rust servers?

Player hours for the last seven days place Dannabell@4Netplayers at #4,176, in the top 19% of the ranked field.

What is the population of Dannabell@4Netplayers?

Dannabell@4Netplayers holds 0 players of its 10 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 16:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does Dannabell@4Netplayers use?

No gather rate is given in the name of Dannabell@4Netplayers. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Dannabell@4Netplayers?

Dannabell@4Netplayers uses a procedural map of size 5,000 with seed 523218427, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join Dannabell@4Netplayers?

In the Rust console (F1), enter client.connect 213.202.205.23:21300. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.