Rust Server Analytics 34,835 players11,681 servers
All servers
Drill-through Server detail

4Netplayers-5400HalleinGoesRust

Online 213.202.203.53:28015 checked 10m ago

Drill-through
FilterServeris 4Netplayers-5400HalleinGoesRust
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #6,608 top 30%
Last wipe 21d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:29 UTC21d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 154 on average 27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 36 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does 4Netplayers-5400HalleinGoesRust wipe?

With too few of its wipes on record, 4Netplayers-5400HalleinGoesRust's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 21 days 9 hours.

On 4Netplayers-5400HalleinGoesRust, what happens on wipe day?

The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 25 hours after it began.

Server details

In which region does 4Netplayers-5400HalleinGoesRust sit?

No region is published by 4Netplayers-5400HalleinGoesRust. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 213.202.203.53:28015.

Which Rust version is 4Netplayers-5400HalleinGoesRust on?

Rust network protocol 2635 and build 168909 on Linux is the setup for 4Netplayers-5400HalleinGoesRust. Joining requires the same protocol on your game; Steam handles the update.

How reliable is 4Netplayers-5400HalleinGoesRust, and is it online now?

The current status of 4Netplayers-5400HalleinGoesRust is online. About 19 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.

What performance does 4Netplayers-5400HalleinGoesRust show?

Over 48 hours the average held at 29 server fps, and the minimum was 21. Buildings, deployables and all other world objects brought the entity total to 789,968. Memory use reached 8,913 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

What do 4Netplayers-5400HalleinGoesRust's tags stand for?

The game's server browser reads the tags 4Netplayers-5400HalleinGoesRust publishes: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does 4Netplayers-5400HalleinGoesRust appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count 4Netplayers-5400HalleinGoesRust among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does 4Netplayers-5400HalleinGoesRust sit among Rust servers?

The seven-day player-hours rank for 4Netplayers-5400HalleinGoesRust is #6,608, inside the top 30% of all ranked servers.

How many players does 4Netplayers-5400HalleinGoesRust carry?

4Netplayers-5400HalleinGoesRust holds 0 players of its 10 slots as of the latest update. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 15:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does 4Netplayers-5400HalleinGoesRust use?

No gather rate is given in the name of 4Netplayers-5400HalleinGoesRust. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for 4Netplayers-5400HalleinGoesRust?

A procedural map of size 4,500 with seed 1234567890, generated by the game, runs on 4Netplayers-5400HalleinGoesRust. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto 4Netplayers-5400HalleinGoesRust?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.202.203.53:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.