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Drill-through Server detail

DyingManRust

Offline 213.166.84.23:28080 checked 25d ago

Drill-through
FilterServeris DyingManRust
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,917 top 69%
Last wipe 102d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 159 on average 50 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 53 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 28 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 9 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does DyingManRust wipe?

With too few of its wipes on record, DyingManRust's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 102 days 10 hours ago.

Server details

Which location hosts DyingManRust?

No region appears in what DyingManRust publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 213.166.84.23:28080.

What Rust build does DyingManRust run?

The platform is Windows, with Rust network protocol 2631 and build 158240 running on DyingManRust. The protocol has to match before you can join; Steam updates it automatically.

How reliable is DyingManRust, and is it online now?

Offline at this refresh: DyingManRust, last seen 25 days 20 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on DyingManRust carry?

The game's server browser reads the tags DyingManRust publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2631 (Protocol): Joining needs your game on protocol 2631; cs158240 (Build): Game build: 158240; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature DyingManRust?

These Rust Server Analytics lists include DyingManRust: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does DyingManRust sit among Rust servers?

Player hours for the last seven days place DyingManRust at #15,917, in the top 69% of the ranked field.

How many players does DyingManRust carry?

No response from DyingManRust at the latest check, with a last sighting 25 days 20 hours ago.

Map and rules

How is DyingManRust configured, and what rules apply?

No gather rate is given in the name of DyingManRust. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for DyingManRust?

DyingManRust uses a procedural map of size 2,000 with seed 481981, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to DyingManRust?

In the Rust console (F1), enter client.connect 213.166.84.23:28080. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2631
Protocol Joining needs your game on protocol 2631.
cs158240
Build Game build: 158240.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.