Rust Server Analytics 104,004 players11,863 servers
All servers
Drill-through Server detail

CrazyRust Test Server

Online 212.73.137.6:28017 checked 14m ago

Drill-through
FilterServeris CrazyRust Test Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #7,938 top 36%
Last wipe 11h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75120:0005:0014:0000:0009:0018:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040020:0005:0014:0000:0009:0018:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 07:46 UTC11h ago – – running 0
Wed 28 Oct, 19:49 UTC23h ago – – – 0
Tue 20 Oct, 20:33 UTC8d ago 2 halved by day 2 8 days 0
Tue 20 Oct, 13:00 UTC9d ago 2 – 0.3 days 1
Tue 20 Oct, 05:18 UTC9d ago 1 – 0.3 days 1
Mon 19 Oct, 07:31 UTC10d ago 1 – 0.9 days 0
Sun 18 Oct, 05:45 UTC11d ago 1 – 1.1 days 0
Sat 17 Oct, 09:36 UTC12d ago 1 – 0.8 days 0
Thu 15 Oct, 17:40 UTC14d ago 1 – 1.7 days 0
Thu 15 Oct, 02:34 UTC14d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 108 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 160 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 66 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 187 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 349 / 350

Quick answers

from the figures on this page

Wipe cycle

When does CrazyRust Test Server wipe?

With irregular wipe times, CrazyRust Test Server offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 11 hours ago the current world was made.

Wipe day on CrazyRust Test Server: what should you expect?

Recent wipes averaged a busiest count of 2 players. 40 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 2 it had fallen below half where the hold failed.

Server

What is the hosting location of CrazyRust Test Server?

A region is not published by CrazyRust Test Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 212.73.137.6:28017 is its address.

Which Rust version is CrazyRust Test Server on?

Rust network protocol 2635 and build 168909 on Linux is the setup for CrazyRust Test Server. Joining requires the same protocol on your game; Steam handles the update.

How reliable is CrazyRust Test Server, and is it online now?

The current status of CrazyRust Test Server is online. About 10 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Does CrazyRust Test Server perform well?

The 48-hour average was 240 server fps; the low was 230. Buildings, deployables and all other world objects brought the entity total to 11,020. At its highest, memory use was 2,238 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on CrazyRust Test Server carry?

gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags CrazyRust Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does CrazyRust Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists CrazyRust Test Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

What position does CrazyRust Test Server hold in the server rankings?

Player hours for the last seven days place CrazyRust Test Server at #7,938, in the top 36% of the ranked field.

How many players does CrazyRust Test Server carry?

Of 40 slots, 0 are filled on CrazyRust Test Server at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 20:00 UTC, at an average of 1 players.

Settings

What settings and rules does CrazyRust Test Server use?

The name of CrazyRust Test Server does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

The map on CrazyRust Test Server: which one is it?

A procedural map of size 4,000 with seed 671800176, generated by the game, runs on CrazyRust Test Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

Connection

How can a player join CrazyRust Test Server?

In the Rust console (F1), enter client.connect 212.73.137.6:28017. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://srkhost.eu/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.