TroubleChute
Offline 212.3.128.35:28015 checked 37d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 203 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 185 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 162 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 59 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for TroubleChute: what is it?
Too few wipes on record for TroubleChute to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 51 days 2 hours.
Server
In which region does TroubleChute sit?
No region is published by TroubleChute. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 212.3.128.35:28015.
What Rust build does TroubleChute run?
On Windows, TroubleChute runs Rust network protocol 2633 and build 164530. The protocol has to match before you can join; Steam updates it automatically.
What uptime does TroubleChute show, and is it up?
Last seen 37 days 2 hours ago, TroubleChute now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 20 September 2026.
Lists and tags
How should the tags on TroubleChute be read?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Build number 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed are the tags TroubleChute publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does TroubleChute appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists TroubleChute fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does TroubleChute compare?
The seven-day player-hours rank for TroubleChute is #13,224, inside the top – of all ranked servers.
At what level does TroubleChute run its population?
No response from TroubleChute at the latest check, with a last sighting 37 days 2 hours ago.
Map and rules
How is TroubleChute configured, and what rules apply?
No gather rate is given in the name of TroubleChute. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for TroubleChute?
TroubleChute uses a procedural map, which the game generates.
How to join
How do you connect to TroubleChute?
In the Rust console (F1), enter client.connect 212.3.128.35:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.