Rust Server Analytics 92,145 players11,896 servers
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Drill-through Server detail

TroubleChute

Offline 212.3.128.35:28015 checked 37d ago

Drill-through
FilterServeris TroubleChute
Attributes
moddedcarbon
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,224 no region published
Last wipe 51d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 203 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 185 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 162 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 59 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for TroubleChute: what is it?

Too few wipes on record for TroubleChute to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 51 days 2 hours.

Server

In which region does TroubleChute sit?

No region is published by TroubleChute. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 212.3.128.35:28015.

What Rust build does TroubleChute run?

On Windows, TroubleChute runs Rust network protocol 2633 and build 164530. The protocol has to match before you can join; Steam updates it automatically.

What uptime does TroubleChute show, and is it up?

Last seen 37 days 2 hours ago, TroubleChute now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 20 September 2026.

Lists and tags

How should the tags on TroubleChute be read?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Build number 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed are the tags TroubleChute publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does TroubleChute appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TroubleChute fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does TroubleChute compare?

The seven-day player-hours rank for TroubleChute is #13,224, inside the top – of all ranked servers.

At what level does TroubleChute run its population?

No response from TroubleChute at the latest check, with a last sighting 37 days 2 hours ago.

Map and rules

How is TroubleChute configured, and what rules apply?

No gather rate is given in the name of TroubleChute. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for TroubleChute?

TroubleChute uses a procedural map, which the game generates.

How to join

How do you connect to TroubleChute?

In the Rust console (F1), enter client.connect 212.3.128.35:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build Build number 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.