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Drill-through Server detail

Local Rust Dev

Offline 212.142.65.126:28015 checked 7d ago

Drill-through
FilterServeris Local Rust Dev
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 25d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:24 UTC25d ago 1 – running 0
Sat 3 Oct, 17:01 UTC26d ago 1 – 1.1 days 0
Fri 2 Oct, 19:26 UTC27d ago 1 – 0.9 days 0
Sun 27 Sep, 13:10 UTC32d ago 0 – 5.3 days 0
Fri 25 Sep, 20:09 UTC34d ago 1 – 1.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 19 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average 42 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 5 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 22 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 97 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Local Rust Dev wipe?

No next wipe can be predicted for Local Rust Dev, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 25 days 8 hours ago the current world was made.

Wipe day on Local Rust Dev: what should you expect?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does Local Rust Dev sit?

A region is not published by Local Rust Dev. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 212.142.65.126:28015.

Which Rust version is Local Rust Dev on?

On Windows, Local Rust Dev runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

Is Local Rust Dev up, and how steady is its uptime?

Offline at this refresh: Local Rust Dev, last seen 7 days 12 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 19 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Local Rust Dev carry?

Tags from Local Rust Dev, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Local Rust Dev?

These Rust Server Analytics lists include Local Rust Dev: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Local Rust Dev sit among Rust servers?

The seven-day player-hours rank for Local Rust Dev is #15,344, inside the top 69% of all ranked servers.

How many players does Local Rust Dev carry?

The last sighting of Local Rust Dev was 7 days 12 hours ago; it is offline at this refresh.

Settings

How is Local Rust Dev configured, and what rules apply?

The name of Local Rust Dev does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

What is the map for Local Rust Dev?

Local Rust Dev uses a procedural map, which the game generates.

How to join

How can a player join Local Rust Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 212.142.65.126:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.