Server_217_DevBlog
Offline 212.110.152.61:28015 checked 8d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC29d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC31d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC32d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 102 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 120 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 46 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20 / 1000 |
Quick answers
from the figures on this pageWipe data
When does Server_217_DevBlog wipe?
No next wipe can be predicted for Server_217_DevBlog, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 29 days 21 hours.
Wipe day on Server_217_DevBlog: what should you expect?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does Server_217_DevBlog sit?
No region is published by Server_217_DevBlog. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 212.110.152.61:28015 is its address.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Your game must match the protocol to join, and Steam applies that update.
How reliable is Server_217_DevBlog, and is it online now?
Last seen 8 days 21 hours ago, Server_217_DevBlog now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 26 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Server_217_DevBlog be read?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; v2183 (Protocol): Joining needs your game on protocol 2183; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): The Modded section, because plugins or settings modify play; h5e7466bf (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Server_217_DevBlog publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Server_217_DevBlog?
These Rust Server Analytics lists include Server_217_DevBlog: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded.
Population
Against other Rust servers, how does Server_217_DevBlog compare?
Player hours for the last seven days place Server_217_DevBlog at #15,347, in the top 70% of the ranked field.
What is the population of Server_217_DevBlog?
Server_217_DevBlog is offline at this refresh; the last contact was 8 days 21 hours ago.
Map and rules
What are the settings on Server_217_DevBlog, and its rules?
No gather rate is given in the name of Server_217_DevBlog. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. VAC, Valve's anti-cheat, is disabled.
What is the map for Server_217_DevBlog?
A procedural map, generated by the game, runs on Server_217_DevBlog.
Connection
How do you connect to Server_217_DevBlog?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 212.110.152.61:28015.