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Drill-through Server detail

private-homelab

Offline 211.230.217.86:28015 checked 20d ago

Drill-through
FilterServeris private-homelab
Attributes
moddedoxide
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,891 top 72%
Last wipe 20d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 08:29 UTC20d ago 0 – running 0
Thu 8 Oct, 23:40 UTC20d ago 0 – 0.4 days 0
Thu 8 Oct, 06:44 UTC21d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 168 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 82 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 100 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average 248 / 700

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for private-homelab: what is it?

No next wipe can be predicted for private-homelab, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 20 days 6 hours ago.

Wipe day on private-homelab: what should you expect?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of private-homelab?

No region appears in what private-homelab publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 211.230.217.86:28015.

What Rust build does private-homelab run?

On Linux, private-homelab runs Rust network protocol 2634 and build 167231. Your game must match the protocol to join, and Steam applies that update.

What uptime does private-homelab show, and is it up?

Offline at this refresh: private-homelab, last seen 20 days 5 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on private-homelab carry?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags private-homelab publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does private-homelab appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include private-homelab: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does private-homelab compare?

On player hours over seven days, private-homelab ranks #15,891, within the top 72% of ranked servers.

At what level does private-homelab run its population?

private-homelab is offline at this refresh; the last contact was 20 days 5 hours ago.

Map and rules

How is private-homelab configured, and what rules apply?

No gather rate is given in the name of private-homelab. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on private-homelab: which one is it?

A procedural map, generated by the game, runs on private-homelab.

Connection

How can a player join private-homelab?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 211.230.217.86:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.