Rust Server Analytics 63,710 players11,765 servers
All servers
Drill-through Server detail

Chris Rust Server | ScalaCube

Online 209.192.185.201:2065 checked 12m ago

Drill-through
FilterServeris Chris Rust Server | ScalaCube
Attributes
moddedoxide
Last refreshed
Players now 0/ 150
7-day average 0 peak –
Rank #15,404 top 69%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap21.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:39 UTC18d ago 1 – running 0
Fri 18 Sep, 12:32 UTC39d ago 0 – 21.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 164 on average 85 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average 96 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 33 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 89 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 25 / 1000

Quick answers

from the figures on this page

Wipe data

When does Chris Rust Server | ScalaCube wipe?

Too few wipes on record for Chris Rust Server | ScalaCube to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 18 days 4 hours ago.

On Chris Rust Server | ScalaCube, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of Chris Rust Server | ScalaCube?

No region is published by Chris Rust Server | ScalaCube. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 209.192.185.201:2065.

Which Rust version is Chris Rust Server | ScalaCube on?

Rust network protocol 2634 and build 167398 on Linux is the setup for Chris Rust Server | ScalaCube. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Chris Rust Server | ScalaCube, and is it online now?

Chris Rust Server | ScalaCube reports online at the current check. About 18 days 2 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Chris Rust Server | ScalaCube show?

Over 48 hours the average held at 64 server fps, and the minimum was 33. At its highest the entity count was 107,455, including buildings, deployables and all else. At its highest, memory use was 9,997 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do Chris Rust Server | ScalaCube's tags stand for?

Tags from Chris Rust Server | ScalaCube, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Player slots: 150; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Chris Rust Server | ScalaCube?

These Rust Server Analytics lists include Chris Rust Server | ScalaCube: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does Chris Rust Server | ScalaCube compare?

On player hours over seven days, Chris Rust Server | ScalaCube ranks #15,404, within the top 69% of ranked servers.

At what level does Chris Rust Server | ScalaCube run its population?

Population at the current refresh: 0 players on Chris Rust Server | ScalaCube, against 150 slots. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does Chris Rust Server | ScalaCube use?

Gather rate is not mentioned in the name of Chris Rust Server | ScalaCube. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for Chris Rust Server | ScalaCube?

Chris Rust Server | ScalaCube uses a procedural map of size 4,250 with seed 8471923, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Chris Rust Server | ScalaCube?

In the Rust console (F1), enter client.connect 209.192.185.201:2065. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players Player slots: 150.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.