[US] Capybara Land | Custom NPCs
Online NA 209.159.156.50:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC26d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC44d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 11 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 7 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3 / 1000 |
| Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 2 / 15 |
| [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 1 / 50 |
Quick answers
from the figures on this pageWipe data
On what cycle does [US] Capybara Land | Custom NPCs wipe?
With the force wipe, once a month, [US] Capybara Land | Custom NPCs wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 26 days 6 hours ago. The tags carry a monthly wipe schedule.
On [US] Capybara Land | Custom NPCs, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. 2 hours after the latest wipe the crowd peaked.
Server
In which region does [US] Capybara Land | Custom NPCs sit?
Its NA tag puts [US] Capybara Land | Custom NPCs in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 209.159.156.50:28015.
What Rust build does [US] Capybara Land | Custom NPCs run?
On Linux, [US] Capybara Land | Custom NPCs runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does [US] Capybara Land | Custom NPCs show, and is it up?
The current status of [US] Capybara Land | Custom NPCs is online. Its reported uptime indicates a restart roughly 6 days 14 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does [US] Capybara Land | Custom NPCs perform well?
The 48-hour average was 214 server fps; the low was 185. Buildings, deployables and all other world objects brought the entity total to 129,729. At its highest, memory use was 4,845 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on [US] Capybara Land | Custom NPCs be read?
gmvanilla (Game mode): Vanilla ruleset survival; mp128 (Max players): Capacity of 128 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): Its browser listing sits in North America are the tags [US] Capybara Land | Custom NPCs publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [US] Capybara Land | Custom NPCs appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [US] Capybara Land | Custom NPCs among their servers: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does [US] Capybara Land | Custom NPCs compare?
[US] Capybara Land | Custom NPCs holds #15,264 on seven-day player hours and #1,493 in North America, inside the top 69% of the ranked field.
At what level does [US] Capybara Land | Custom NPCs run its population?
Population at the current refresh: 0 players on [US] Capybara Land | Custom NPCs, against 128 slots. The population has averaged 0 players over seven days.
Map and rules
What are the settings on [US] Capybara Land | Custom NPCs, and its rules?
No gather rate is given in the name of [US] Capybara Land | Custom NPCs. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
What is the map for [US] Capybara Land | Custom NPCs?
A procedural map of size 4,800 with seed 1342356771, generated by the game, runs on [US] Capybara Land | Custom NPCs. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto [US] Capybara Land | Custom NPCs?
In the Rust console (F1), enter client.connect 209.159.156.50:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.qcgames.org/fr/accueil/ is its website.