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Drill-through Server detail

WaterWorld Six

Offline NA 209.126.2.184:28078 checked 1d ago

Drill-through
FilterServeris WaterWorld Six
Attributes
monthly wipes moddedcarbon
Last refreshed
Players now 0/ 250
7-day average 0 peak –
Rank #15,335 top 69% · #1509 in NA
Last wipe 27d ago monthly schedule
Next wipe 7d 9h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 8

Coming wipes

InWhen, UTCKind
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
35d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctSun 20 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:52 UTC FW27d ago 1 – running 0
Sun 20 Sep, 05:00 UTC39d ago 2 halved by day 8 11.7 days 0
Sat 19 Sep, 15:54 UTC39d ago 2 – 0.5 days 0
Tue 15 Sep, 20:08 UTC43d ago 2 held half 3.8 days 0
Mon 14 Sep, 04:07 UTC45d ago 2 – 1.7 days 1
Sun 13 Sep, 16:00 UTC45d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 2 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 6 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 0 / 15
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 0 / 50
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 2 / 50

Quick answers

from the figures on this page

Wipe data

The wipe schedule for WaterWorld Six: what is it?

Once a month WaterWorld Six wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 10 hours ago. The tags carry a monthly wipe schedule.

Wipe day on WaterWorld Six: what should you expect?

The average busiest count over recent wipes is 2 players. 31 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 8 when it didn't hold.

Server

In which region does WaterWorld Six sit?

The NA tag on WaterWorld Six lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 209.126.2.184:28078.

Which Rust version is WaterWorld Six on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on WaterWorld Six. Joining requires the same protocol on your game; Steam handles the update.

What uptime does WaterWorld Six show, and is it up?

The current status is offline for WaterWorld Six, with the last sighting 46 hours ago. 79% uptime over the last 7 full days, equal to 132 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

Which meanings do the tags on WaterWorld Six carry?

gmvanilla (Game mode): The vanilla survival format; mp250 (Max players): Capacity of 250 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; NA (North America): North America is the region it appears under in the browser are the tags WaterWorld Six publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does WaterWorld Six appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include WaterWorld Six: Rust tutorial servers, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, how does WaterWorld Six compare?

For player hours over the last seven days, WaterWorld Six places #15,335 globally and #1,509 in North America, in the top 69% of all ranked servers.

How many players does WaterWorld Six carry?

WaterWorld Six is offline at this refresh; the last contact was 46 hours ago. The seven-day mean for this server is 0 players.

Map and rules

How is WaterWorld Six configured, and what rules apply?

The name of WaterWorld Six does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

How do you connect to WaterWorld Six?

In the Rust console (F1), enter client.connect 209.126.2.184:28078. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp250
Max players Capacity of 250 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^t
Tutorial on The Facepunch tutorial can be used here by new players.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.