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Drill-through Server detail

osmium dev rel044-contracts (local)

Offline 208.88.69.27:28870 checked 6d ago

Drill-through
FilterServeris osmium dev rel044-contracts (local)
Attributes
moddedoxide
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,323 top 69%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct11 Oct14 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:39 UTC6d ago 0 – running 0
Thu 22 Oct, 04:19 UTC6d ago 0 – 0.6 days 0
Sat 10 Oct, 02:49 UTC18d ago 0 – 12.1 days 0
Thu 8 Oct, 11:12 UTC20d ago 0 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does osmium dev rel044-contracts (local) wipe?

The next wipe on osmium dev rel044-contracts (local) cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 6 days 1 hours ago.

On osmium dev rel044-contracts (local), what happens on wipe day?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

Which location hosts osmium dev rel044-contracts (local)?

A region is not published by osmium dev rel044-contracts (local). Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 208.88.69.27:28870.

Which Rust version is osmium dev rel044-contracts (local) on?

On Linux, osmium dev rel044-contracts (local) runs Rust network protocol 2634 and build 167231. Your game must match the protocol to join, and Steam applies that update.

How reliable is osmium dev rel044-contracts (local), and is it online now?

Offline at this refresh: osmium dev rel044-contracts (local), last seen 6 days 1 hours ago. Uptime over the last full days (7) was 1%, or 2 of 168 hours. The first sighting of it by Rust Server Analytics was on 8 October 2026.

Lists and tags

What do osmium dev rel044-contracts (local)'s tags stand for?

The game's server browser reads the tags osmium dev rel044-contracts (local) publishes: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Player slots: 4; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167231 (Build): Build number 167231; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; osmium (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does osmium dev rel044-contracts (local) appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count osmium dev rel044-contracts (local) among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does osmium dev rel044-contracts (local) compare?

Player hours for the last seven days place osmium dev rel044-contracts (local) at #15,323, in the top 69% of the ranked field.

How many players does osmium dev rel044-contracts (local) carry?

No response from osmium dev rel044-contracts (local) at the latest check, with a last sighting 6 days 1 hours ago. Averaged across seven days, the population is 0 players.

Settings

What are the settings on osmium dev rel044-contracts (local), and its rules?

No gather rate is given in the name of osmium dev rel044-contracts (local). No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on osmium dev rel044-contracts (local): which one is it?

osmium dev rel044-contracts (local) uses a procedural map, which the game generates.

Connection

How can a player join osmium dev rel044-contracts (local)?

In the Rust console (F1), enter client.connect 208.88.69.27:28870. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z,osmium

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Player slots: 4.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167231
Build Build number 167231.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Other

osmium
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.