osmium dev rel044-contracts (local)
Offline 208.88.69.27:28870 checked 6d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:39 UTC6d ago | 0 | – | running | 0 |
| Thu 22 Oct, 04:19 UTC6d ago | 0 | – | 0.6 days | 0 |
| Sat 10 Oct, 02:49 UTC18d ago | 0 | – | 12.1 days | 0 |
| Thu 8 Oct, 11:12 UTC20d ago | 0 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does osmium dev rel044-contracts (local) wipe?
The next wipe on osmium dev rel044-contracts (local) cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 6 days 1 hours ago.
On osmium dev rel044-contracts (local), what happens on wipe day?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
Which location hosts osmium dev rel044-contracts (local)?
A region is not published by osmium dev rel044-contracts (local). Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 208.88.69.27:28870.
Which Rust version is osmium dev rel044-contracts (local) on?
On Linux, osmium dev rel044-contracts (local) runs Rust network protocol 2634 and build 167231. Your game must match the protocol to join, and Steam applies that update.
How reliable is osmium dev rel044-contracts (local), and is it online now?
Offline at this refresh: osmium dev rel044-contracts (local), last seen 6 days 1 hours ago. Uptime over the last full days (7) was 1%, or 2 of 168 hours. The first sighting of it by Rust Server Analytics was on 8 October 2026.
Lists and tags
What do osmium dev rel044-contracts (local)'s tags stand for?
The game's server browser reads the tags osmium dev rel044-contracts (local) publishes: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Player slots: 4; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167231 (Build): Build number 167231; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; osmium (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does osmium dev rel044-contracts (local) appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count osmium dev rel044-contracts (local) among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Against other Rust servers, how does osmium dev rel044-contracts (local) compare?
Player hours for the last seven days place osmium dev rel044-contracts (local) at #15,323, in the top 69% of the ranked field.
How many players does osmium dev rel044-contracts (local) carry?
No response from osmium dev rel044-contracts (local) at the latest check, with a last sighting 6 days 1 hours ago. Averaged across seven days, the population is 0 players.
Settings
What are the settings on osmium dev rel044-contracts (local), and its rules?
No gather rate is given in the name of osmium dev rel044-contracts (local). No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on osmium dev rel044-contracts (local): which one is it?
osmium dev rel044-contracts (local) uses a procedural map, which the game generates.
Connection
How can a player join osmium dev rel044-contracts (local)?
In the Rust console (F1), enter client.connect 208.88.69.27:28870. Launch Rust on this page also works, opening Rust through Steam and connecting you.