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Drill-through Server detail

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 10m ago

Drill-through
FilterServeris [GNG] Development Server | Staging & Plug…
Attributes
moddedoxide
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #15,276 top 69%
Last wipe 29d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC29d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 91 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 36 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 88 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 309 / 350

Quick answers

from the figures on this page

Wipe data

On what cycle does [GNG] Development Server | Staging & Plugin Testing wipe?

Too few wipes on record for [GNG] Development Server | Staging & Plugin Testing to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 29 days 3 hours ago.

Wipe day on [GNG] Development Server | Staging & Plugin Testing: what should you expect?

The average busiest count over recent wipes is 3 players. 11 hours after the latest wipe the crowd peaked.

Server details

Which location hosts [GNG] Development Server | Staging & Plugin Testing?

No region is published by [GNG] Development Server | Staging & Plugin Testing. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 208.73.203.30:7781 is its address.

Which Rust version is [GNG] Development Server | Staging & Plugin Testing on?

Rust network protocol 2634 and build 166406 on Windows is the setup for [GNG] Development Server | Staging & Plugin Testing. Joining requires the same protocol on your game; Steam handles the update.

How reliable is [GNG] Development Server | Staging & Plugin Testing, and is it online now?

As of the latest refresh, [GNG] Development Server | Staging & Plugin Testing is online. About 10 days 8 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on [GNG] Development Server | Staging & Plugin Testing stable?

Server fps averaged 204 over the last 48 hours, with a floor of 186. At its highest the entity count was 47,230, including buildings, deployables and all else. Peak memory was 4,350 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on [GNG] Development Server | Staging & Plugin Testing be read?

gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166406 (Build): The game build is 166406; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags [GNG] Development Server | Staging & Plugin Testing publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [GNG] Development Server | Staging & Plugin Testing?

Among the Rust Server Analytics lists [GNG] Development Server | Staging & Plugin Testing fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does [GNG] Development Server | Staging & Plugin Testing sit among Rust servers?

Player hours for the last seven days place [GNG] Development Server | Staging & Plugin Testing at #15,276, in the top 69% of the ranked field.

What is the population of [GNG] Development Server | Staging & Plugin Testing?

[GNG] Development Server | Staging & Plugin Testing holds 0 players of its 2 slots as of the latest update. Averaged across seven days, the population is 0 players.

Settings

How is [GNG] Development Server | Staging & Plugin Testing configured, and what rules apply?

The name of [GNG] Development Server | Staging & Plugin Testing does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on [GNG] Development Server | Staging & Plugin Testing: which one is it?

A procedural map of size 3,000 with seed 1337, generated by the game, runs on [GNG] Development Server | Staging & Plugin Testing. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join [GNG] Development Server | Staging & Plugin Testing?

In the Rust console (F1), enter client.connect 208.73.203.30:7781. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://www.greatnorthgaming.com.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166406
Build The game build is 166406.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.