Rust Server Analytics 75,437 players11,810 servers
All servers
Drill-through Server detail

tttest

Offline 208.102.148.67:28015 checked 13d ago

Drill-through
FilterServeris tttest
Attributes
moddedcarbon
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #12,856 top 59%
Last wipe 13d ago no schedule published
Next wipe 2h Wed 28 Oct, 23:17 UTC
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep3 Oct7 Oct18 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Wednesday 28 October, 23:17 UTC, in 2h. Every other Wednesday at 23:17 UTC · low confidence

usual gap14 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
2hWed 28 Oct, 23:17 UTCits own
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
14d 2hWed 11 Nov, 23:17 UTCits own
28d 2hWed 25 Nov, 23:17 UTCits own
35d 21hThu 3 Dec, 19:00 UTCFW force wipe
42d 2hWed 9 Dec, 23:17 UTCits own

The first 48 hours of its last wipes

Wed 14 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:17 UTC13d ago 1 – running 1
Wed 30 Sep, 22:47 UTC27d ago 1 – 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 132 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 102 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 29 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for tttest: what is it?

The wipe rhythm of tttest is every other Wednesday at 23:17 UTC. A wipe is scheduled for Wednesday 28 October at 23:17 UTC, according to this server's cycle. 13 days 21 hours ago the current world was made.

On tttest, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of tttest?

No region appears in what tttest publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 208.102.148.67:28015.

What Rust build does tttest run?

Rust network protocol 2634 and build 167781 on Windows is the setup for tttest. Joining requires the same protocol on your game; Steam handles the update.

What uptime does tttest show, and is it up?

The current status is offline for tttest, with the last sighting 13 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 17 September 2026.

Lists and tags

How should the tags on tttest be read?

The game's server browser reads the tags tttest publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp1 (Max players): Player slots: 1; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature tttest?

The following Rust Server Analytics lists count tttest among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does tttest hold in the server rankings?

On player hours over seven days, tttest ranks #12,856, within the top 59% of ranked servers.

What is the population of tttest?

No response from tttest at the latest check, with a last sighting 13 days ago.

Settings

How is tttest configured, and what rules apply?

No gather rate is given in the name of tttest. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. Anti-cheat status: VAC on.

How to join

How do you connect to tttest?

In the Rust console (F1), enter client.connect 208.102.148.67:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp1
Max players Player slots: 1.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.