Rust Server Analytics 90,153 players11,869 servers
All servers
Drill-through Server detail

Local PVE | Closed test

Offline 203.23.178.51:28015 checked 10d ago

Drill-through
FilterServeris Local PVE | Closed test
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,308 top 70%
Last wipe 10d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep13 Oct17 Oct22 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 10:24 UTC10d ago 0 – running 1
Mon 12 Oct, 14:41 UTC17d ago 1 – 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average 135 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average 267 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 43 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 74 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 34 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 65 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Local PVE | Closed test wipe?

With too few of its wipes on record, Local PVE | Closed test's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 10 days 4 hours ago the current world was made.

On Local PVE | Closed test, what happens on wipe day?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts Local PVE | Closed test?

No region appears in what Local PVE | Closed test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 203.23.178.51:28015.

What Rust build does Local PVE | Closed test run?

On Windows, Local PVE | Closed test runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.

What uptime does Local PVE | Closed test show, and is it up?

The current status is offline for Local PVE | Closed test, with the last sighting 10 days 3 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 21 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on Local PVE | Closed test be read?

The game's server browser reads the tags Local PVE | Closed test publishes: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Local PVE | Closed test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Local PVE | Closed test among their servers: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Local PVE | Closed test hold in the server rankings?

The seven-day player-hours rank for Local PVE | Closed test is #15,308, inside the top 70% of all ranked servers.

At what level does Local PVE | Closed test run its population?

The last sighting of Local PVE | Closed test was 10 days 3 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does Local PVE | Closed test use?

No gather rate is given in the name of Local PVE | Closed test. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for Local PVE | Closed test?

Local PVE | Closed test uses a procedural map, which the game generates.

How to join

How do you connect to Local PVE | Closed test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 203.23.178.51:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players 4 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.