PRIVATE (Test)
Online 203.16.163.49:29442 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:59 UTC5h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 144 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 198 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 83 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 227 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 346 / 350 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does PRIVATE (Test) wipe?
Too few wipes on record for PRIVATE (Test) to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 hours ago the current world was made.
Server details
What is the hosting location of PRIVATE (Test)?
No region is published by PRIVATE (Test). Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 203.16.163.49:29442.
What Rust build does PRIVATE (Test) run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on PRIVATE (Test). The protocol has to match before you can join; Steam updates it automatically.
How reliable is PRIVATE (Test), and is it online now?
As of the latest refresh, PRIVATE (Test) is online. The uptime it reports puts the last restart at about 25 minutes ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 24 September 2026.
Is performance on PRIVATE (Test) stable?
The 48-hour average was 130 server fps; the low was 112. Entity count reached 117,126, covering buildings, deployables and the rest of the world. Peak memory was 3,940 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on PRIVATE (Test) be read?
gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags PRIVATE (Test) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does PRIVATE (Test) appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include PRIVATE (Test): Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Where does PRIVATE (Test) sit among Rust servers?
The seven-day player-hours rank for PRIVATE (Test) is #15,310, inside the top 69% of all ranked servers.
What is the population of PRIVATE (Test)?
Of 40 slots, 0 are filled on PRIVATE (Test) at this refresh. The population has averaged 0 players over seven days.
Settings
What settings and rules does PRIVATE (Test) use?
The name of PRIVATE (Test) does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for PRIVATE (Test)?
PRIVATE (Test) uses a procedural map of size 4,500 with seed 50000, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join PRIVATE (Test)?
In the Rust console (F1), enter client.connect 203.16.163.49:29442. Launch Rust on this page also works, opening Rust through Steam and connecting you.