S.O.S.Au/NZ (.Shoot.on.Sight.)
Offline 203.12.3.54:28015 checked 8h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:35 UTC, in 1d 19h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 19h | Thu 29 Oct, 18:35 UTC | its own |
| 8d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 19h | Thu 12 Nov, 18:35 UTC | its own |
| 22d 19h | Thu 19 Nov, 18:35 UTC | its own |
| 29d 19h | Thu 26 Nov, 18:35 UTC | its own |
| 36d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 19h | Thu 10 Dec, 18:35 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:35 UTC5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:13 UTC9d ago | 1 | held half | 4.6 days | 0 |
| Thu 15 Oct, 22:53 UTC12d ago | 1 | held half | 2.2 days | 0 |
| Sat 10 Oct, 05:34 UTC17d ago | 1 | held half | 5.7 days | 0 |
| Sat 3 Oct, 13:45 UTC24d ago | 1 | held half | 6.7 days | 0 |
| Thu 1 Oct, 23:01 UTC FW26d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 02:34 UTC28d ago | 1 | held half | 2.9 days | 0 |
| Sat 19 Sep, 03:02 UTC38d ago | 1 | halved by day 1 | 10 days | 1 |
| Thu 17 Sep, 22:54 UTC40d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 147 on average | 10 / 100 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 109 on average | 87 / 100 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 59 on average | 8 / 150 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 28 on average | 8 / 100 |
| RustForNoobs.com | Main | Weekly | AU | OC · groups of 100+ · weekly · 2 on average | 1 / 150 |
| [AU] Winterust - 2x Main | OC · groups of 10+ · 2x · weekly · 79 on average | 2 / 75 |
Quick answers
from the figures on this pageWipe data
When does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe?
The prediction follows its tag, because too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record to confirm the schedule. A wipe is scheduled for Thursday 29 October at 18:35 UTC, according to this server's cycle. The current world dates from 5 days 4 hours. A weekly wipe schedule is published in its tags.
On S.O.S.Au/NZ (.Shoot.on.Sight.), what happens on wipe day?
The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server details
What is the hosting location of S.O.S.Au/NZ (.Shoot.on.Sight.)?
Without a region tag, S.O.S.Au/NZ (.Shoot.on.Sight.) still has a name that points to Oceania. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 203.12.3.54:28015 is its address.
Which Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
On Windows, S.O.S.Au/NZ (.Shoot.on.Sight.) runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is S.O.S.Au/NZ (.Shoot.on.Sight.), and is it online now?
Offline at this refresh: S.O.S.Au/NZ (.Shoot.on.Sight.), last seen 8 hours ago. The uptime it reports puts the last restart at about 2 hours ago. 21% uptime over the last 7 full days, equal to 35 of 168 hours. 17 September 2026 is when Rust Server Analytics first recorded it.
Does S.O.S.Au/NZ (.Shoot.on.Sight.) perform well?
Server fps averaged 60 over the last 48 hours, with a floor of 60. Entity count reached 124,722, covering buildings, deployables and the rest of the world. Memory use reached 3,386 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on S.O.S.Au/NZ (.Shoot.on.Sight.) carry?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count S.O.S.Au/NZ (.Shoot.on.Sight.) among their servers: Best Australian and Oceania Rust servers and Modded Rust servers: live data. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Player numbers
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit among Rust servers?
Player hours for the last seven days place S.O.S.Au/NZ (.Shoot.on.Sight.) at #6,428, in the top 29% of the ranked field.
What is the population of S.O.S.Au/NZ (.Shoot.on.Sight.)?
The last sighting of S.O.S.Au/NZ (.Shoot.on.Sight.) was 8 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1. The 48-hour peak window is 04:00 UTC, at an average of 1 players.
Map and rules
What settings and rules does S.O.S.Au/NZ (.Shoot.on.Sight.) use?
No gather rate is given in the name of S.O.S.Au/NZ (.Shoot.on.Sight.). No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.
What is the map for S.O.S.Au/NZ (.Shoot.on.Sight.)?
The game generates a procedural map of size 4,680 with seed 23102026 for S.O.S.Au/NZ (.Shoot.on.Sight.). Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto S.O.S.Au/NZ (.Shoot.on.Sight.)?
In the Rust console (F1), enter client.connect 203.12.3.54:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.