DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons
Online 202.36.95.64:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 20:04 UTC, in 1d 23h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 23h | Thu 29 Oct, 20:04 UTC | its own |
| 8d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 23h | Thu 12 Nov, 20:04 UTC | its own |
| 29d 23h | Thu 26 Nov, 20:04 UTC | its own |
| 36d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 23h | Thu 10 Dec, 20:04 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:04 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| | NA · groups of 15+ · 2x · biweekly · 14 on average | 13 / 100 |
| LOS EXILIADOS | PVE - X2 [LATAM] | SA · groups of 8+ · 2x · biweekly · 7 on average | 7 / 60 |
| #1 RUSTMAX PVE EASY x2/KIT/TP/BASE/EVENTS | EU · groups of 8+ · 2x · biweekly · 6 on average | 4 / 50 |
| INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] | EU · groups of 8+ · 2x · biweekly · 5 on average | 9 / 250 |
| RustAria#5 [Мирный / PVE / X2] | EU · groups of 8+ · 2x · biweekly · 5 on average | 2 / 150 |
| MoldovaPVE X2-X3|Raidable Bases,Zombie,Kit,Skin,Teleport | groups of 8+ · 2x · biweekly · 5 on average | 4 / 200 |
Quick answers
from the figures on this pageWipe data
When does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons wipe?
The tag sets the prediction: too few of DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons's wipes are on record to confirm its schedule. Thursday 29 October at 20:04 UTC is when its next wipe is due. 26 days ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Wipe day on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons: what should you expect?
Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 46 hours after it began.
Server
In which region does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons sit?
A region is not published by DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 202.36.95.64:28015.
What Rust build does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons run?
Rust network protocol 2635 and build 168909 on Linux is the setup for DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. The protocol has to match before you can join; Steam updates it automatically.
What uptime does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons show, and is it up?
DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons reports online at the current check. About 15 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons perform well?
The 48-hour average was 124 server fps; the low was 68. Entity count reached 77,096, covering buildings, deployables and the rest of the world. Peak memory was 4,625 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons carry?
Tags from DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons fits are: Rust servers with a 2x gather rate, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Population
Where does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons sit among Rust servers?
Player hours for the last seven days place DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons at #5,504, in the top 25% of the ranked field.
At what level does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons run its population?
Population at the current refresh: 2 players on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons, against 40 slots. Averaging 0 players across seven days, the server reached a peak of 3. Across the last 48 hours, 18:00 UTC shows the highest average: 1 players.
Settings
What settings and rules does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons use?
DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons names a 2x gather rate. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
The map on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons: which one is it?
DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons uses a procedural map of size 3,500 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?
In the Rust console (F1), enter client.connect 202.36.95.64:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.