Rust Server Analytics 98,236 players11,880 servers
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Drill-through Server detail

测试

Online EA 202.189.11.108:10040 checked 9m ago

Drill-through
FilterServeris 测试
Attributes
monthly wipes vanillaoxide
Last refreshed
Players now 2/ 100
7-day average 4 peak 18
Rank #1,523 top 7% · #153 in EA
Last wipe 6d ago monthly schedule
Next wipe 7d 2h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0246817:0000:0008:0015:0008:0015:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608017:0000:0008:0015:0008:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak17players, last three wipes
crowd held20%else halves by day 4

Coming wipes

InWhen, UTCKind
7d 2hThu 5 Nov, 19:00 UTCFW force wipe
35d 2hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctThu 8 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 05:39 UTC6d ago 18 – running 3
Tue 20 Oct, 00:07 UTC9d ago 20 held half 3.2 days 0
Thu 8 Oct, 23:30 UTC20d ago 14 halved by day 3 11 days 0
Thu 1 Oct, 23:57 UTC FW27d ago 17 halved by day 5 7 days 0
Fri 25 Sep, 00:18 UTC34d ago 20 halved by day 3 7 days 2
Thu 17 Sep, 23:29 UTC41d ago 18 halved by day 6 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【萌新】原倍|10.27档|萌新|纯净|无权 EA · groups of 6 · monthly · 3 on average 0 / 100
『二次元』|10.29号|14:00新开|六人|新手乐园 EA · groups of 6 · weekly · 16 on average 52 / 200
『百威』无商城|无权|六人|10.29号14:00清档 EA · groups of 6 · biweekly · 13 on average 18 / 100
[SEA] Rusty Indonesia EA · groups of 6 · 8 on average 0 / 60
[JP]初心者 | momoserver | 10/16 | PVP EA · groups of 6 · biweekly · 7 on average 3 / 60
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 102 on average 61 / 200

Quick answers

from the figures on this page

Wipe cycle

When does 测试 wipe?

With the force wipe, once a month, 测试 wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 6 days 11 hours ago. The tags carry a monthly wipe schedule.

On 测试, what happens on wipe day?

Recent wipes averaged a busiest count of 17 players. Peak population for the latest wipe came 32 hours after it began. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. By day 4 it had fallen below half where the hold failed.

Server details

Which location hosts 测试?

Its EA tag puts 测试 in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 202.189.11.108:10040 is its address.

Which Rust version is 测试 on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on 测试. Joining requires the same protocol on your game; Steam handles the update.

How reliable is 测试, and is it online now?

The current status of 测试 is online. About 9 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 162 were up: 96%. The first sighting of it by Rust Server Analytics was on 17 September 2026.

Does 测试 perform well?

The 48-hour average was 50 server fps; the low was 40. At its highest the entity count was 120,310, including buildings, deployables and all else. Peak memory was 4,218 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on 测试 be read?

Tags from 测试, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Capacity of 100 slots; ts6 (Group limit): The cap is 6 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; EA (East Asia): Its browser listing sits in East Asia. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature 测试?

These Rust Server Analytics lists include 测试: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

Where does 测试 sit among Rust servers?

测试 holds #1,523 on seven-day player hours and #153 in Asia, inside the top 7% of the ranked field.

At what level does 测试 run its population?

测试 holds 2 players of its 100 slots as of the latest update. Seven-day figures: an average of 4 players and a peak of 18. Averaged over 48 hours, activity is highest at 01:00 UTC with 5 players.

Settings

How is 测试 configured, and what rules apply?

No gather rate is given in the name of 测试. The cap on group membership is 6 players. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Oxide plugins are run. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on 测试: which one is it?

A procedural map of size 4,250 with seed 1482314174, generated by the game, runs on 测试. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join 测试?

In the Rust console (F1), enter client.connect 202.189.11.108:10040. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EA,gmvanilla,cs168909,ts6,^o

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Capacity of 100 slots.
ts6
Group limit The cap is 6 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.

Region

EA
East Asia Its browser listing sits in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.