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[SEA] Rusty Indonesia

Online 139.99.113.100:28310 checked 14m ago

Drill-through
FilterServeris [SEA] Rusty Indonesia
Attributes
vanillaoxide
Last refreshed
Players now 3/ 60
7-day average 8 peak 20
Rank #1,075 top 5%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 5% full

Players

average and peak, with its wipes marked
AveragePeak
0510152009:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak22players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctSat 10 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:28 UTC6d ago 14 – running 3
Fri 16 Oct, 14:04 UTC12d ago 23 halved by day 4 6.2 days 5
Sat 10 Oct, 18:14 UTC18d ago 29 halved by day 4 5.8 days 4
Thu 1 Oct, 18:06 UTC FW27d ago 12 halved by day 6 9 days 4
Wed 30 Sep, 01:15 UTC29d ago 12 – 1.7 days 0
Thu 24 Sep, 07:08 UTC35d ago 40 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
『二次元』|10.29号|14:00新开|六人|新手乐园 EA · groups of 6 · weekly · 17 on average 94 / 200
『百威』无商城|无权|六人|10.28号14:00清档 EA · groups of 6 · biweekly · 13 on average 21 / 100
[JP]初心者 | momoserver | 10/16 | PVP EA · groups of 6 · biweekly · 8 on average 2 / 60
测试 EA · groups of 6 · monthly · 5 on average 2 / 100
【萌新】原倍|10.27档|萌新|纯净|无权 EA · groups of 6 · monthly · 3 on average 4 / 100
红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average 9 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [SEA] Rusty Indonesia wipe?

The next wipe on [SEA] Rusty Indonesia cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 6 days 14 hours ago.

On [SEA] Rusty Indonesia, what happens on wipe day?

Recent wipes averaged a busiest count of 22 players. Peak population for the latest wipe came 22 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 4 when it didn't hold.

Server details

Which location hosts [SEA] Rusty Indonesia?

The name of [SEA] Rusty Indonesia points to Asia, though no region tag is published. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 139.99.113.100:28310 is its address.

Which Rust version is [SEA] Rusty Indonesia on?

Rust network protocol 2635 and build 168909 on Windows is the setup for [SEA] Rusty Indonesia. The protocol has to match before you can join; Steam updates it automatically.

What uptime does [SEA] Rusty Indonesia show, and is it up?

As of the latest refresh, [SEA] Rusty Indonesia is online. The uptime it reports puts the last restart at about 8 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does [SEA] Rusty Indonesia show?

The 48-hour average was 179 server fps; the low was 134. Entity count reached 83,286, covering buildings, deployables and the rest of the world. Peak memory was 2,995 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on [SEA] Rusty Indonesia carry?

The game's server browser reads the tags [SEA] Rusty Indonesia publishes: gmrust (Game mode): Rust survival, standard ruleset; mp60 (Max players): Capacity of 60 slots; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod). At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [SEA] Rusty Indonesia appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [SEA] Rusty Indonesia among their servers: Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does [SEA] Rusty Indonesia hold in the server rankings?

On player hours over seven days, [SEA] Rusty Indonesia ranks #1,075, within the top 5% of ranked servers.

What is the population of [SEA] Rusty Indonesia?

[SEA] Rusty Indonesia holds 3 players of its 60 slots as of the latest update. Seven-day figures: an average of 8 players and a peak of 20. The 48-hour peak window is 12:00 UTC, at an average of 19 players.

Map and rules

How is [SEA] Rusty Indonesia configured, and what rules apply?

No gather rate is given in the name of [SEA] Rusty Indonesia. Players per group: up to 6. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Oxide plugins are run. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [SEA] Rusty Indonesia: which one is it?

[SEA] Rusty Indonesia uses a procedural map of size 3,500 with seed 1203142006, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join [SEA] Rusty Indonesia?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 139.99.113.100:28310. Find it online at https://discord.com/invite/5yXprK3Fss.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^v,gmrust,cs168909,ts6,^o

Game

gmrust
Game mode Rust survival, standard ruleset.
mp60
Max players Capacity of 60 slots.
ts6
Group limit Team size is capped at 6.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.