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Drill-through Server detail

RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01

Online EA 20.78.0.188:28015 checked 10m ago

Drill-through
FilterServeris RUSTWORLD.CC [EA] Japan - Main | Monthly/…
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 3
Rank #5,052 top 23% · #381 in EA
Last wipe 26d ago monthly schedule
Next wipe 8d 14h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers, top 70% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
8d 14hThu 5 Nov, 19:00 UTCFW force wipe
36d 14hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average 6 / 100
『夜猫子』PVP1000倍/全解/传送/秒造/礼包/NPC爆枪 EA · groups of 8+ · monthly · 4 on average 2 / 188
【萌新PVP】2倍|月清|上班族|种植|50维护|养老 EA · groups of 8+ · monthly · 3 on average 2 / 100
#1[坚果]原倍 仿官/不限/萌新/养老/月清 EA · groups of 8+ · monthly · 2 on average 1 / 500
『夜猫子』2倍1废/独狼/SOLO/无法组队/官清 EA · groups of 8+ · monthly · 2 on average 1 / 188
温柔乡:一个有爱的PVE养老服务器 EA · groups of 8+ · monthly · 1 on average 1 / 50

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01: what is it?

With the force wipe, once a month, RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 26 days 10 hours ago. A monthly wipe schedule is published in its tags.

On RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 42 hours after it began.

Server

What is the hosting location of RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?

The EA tag on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 lists it in Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 20.78.0.188:28015.

What Rust build does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01. The protocol has to match before you can join; Steam updates it automatically.

What uptime does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 show, and is it up?

As of the latest refresh, RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 is online. The uptime it reports puts the last restart at about 5 days ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 show?

Server fps averaged 32 over the last 48 hours, with a floor of 32. At its highest the entity count was 84,061, including buildings, deployables and all else. Memory use reached 3,754 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 carry?

Tags from RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EA (East Asia): East Asia is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 compare?

RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 holds #5,052 on seven-day player hours and #381 in Asia, inside the top 23% of the ranked field.

How many players does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 carry?

Population at the current refresh: 0 players on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01, against 50 slots. The seven-day mean is 0 players, against a peak of 3. Across the last 48 hours, 08:00 UTC shows the highest average: 1 players.

Settings

How is RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 configured, and what rules apply?

No gather rate is given in the name of RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

What is the map for RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?

The game generates a procedural map of size 3,750 with seed 255308939 for RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is RustWorld TKY1.

Connection

What is the way onto RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?

In the Rust console (F1), enter client.connect 20.78.0.188:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. http://www.rustworld.cc/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

EA
East Asia East Asia is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.