Rust Server Analytics 44,769 players11,658 servers
All servers
Drill-through Server detail

RustClans RT PoC

Online 2.28.130.79:28015 checked 10m ago

Drill-through
FilterServeris RustClans RT PoC
Attributes
moddedcarbon
Last refreshed
Players now 0/ 20
7-day average 0 peak 1
Rank #13,732 top 62%
Last wipe 16d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 162 on average 27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 41 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 35 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 9 / 200
CSL Scenery Budget Test groups of 8+ · 85 on average 0 / 500

Quick answers

from the figures on this page

Wipe cycle

When does RustClans RT PoC wipe?

With too few of its wipes on record, RustClans RT PoC's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 16 days 10 hours ago.

Server details

In which region does RustClans RT PoC sit?

A region is not published by RustClans RT PoC. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 2.28.130.79:28015 is its address.

Which Rust version is RustClans RT PoC on?

Rust network protocol 2635 and build 168909 on Linux is the setup for RustClans RT PoC. The protocol has to match before you can join; Steam updates it automatically.

Is RustClans RT PoC up, and how steady is its uptime?

As of the latest refresh, RustClans RT PoC is online. The uptime it reports puts the last restart at about 29 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 11 October 2026 is when Rust Server Analytics first recorded it.

Is performance on RustClans RT PoC stable?

Server fps averaged 74 over the last 48 hours, with a floor of 47. Buildings, deployables and all other world objects brought the entity total to 145,049. Memory use reached 3,811 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

What do RustClans RT PoC's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed are the tags RustClans RT PoC publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RustClans RT PoC?

Among the Rust Server Analytics lists RustClans RT PoC fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does RustClans RT PoC hold in the server rankings?

The seven-day player-hours rank for RustClans RT PoC is #13,732, inside the top 62% of all ranked servers.

How many players does RustClans RT PoC carry?

Population at the current refresh: 0 players on RustClans RT PoC, against 20 slots. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 18:00 UTC, at an average of 0 players.

Map and rules

How is RustClans RT PoC configured, and what rules apply?

The name of RustClans RT PoC does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RustClans RT PoC: which one is it?

A procedural map of size 3,500 with seed 4242, generated by the game, runs on RustClans RT PoC. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to RustClans RT PoC?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.28.130.79:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players Capacity of 20 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.