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Drill-through Server detail

Local Test Server

Online 2.135.124.80:28015 checked 7m ago

Drill-through
FilterServeris Local Test Server
Attributes
moddedoxide
Last refreshed
Players now 1/ 15
7-day average 1 peak 1
Rank #7,850 top 35%
Last wipe 21d ago no schedule published
Next wipe – no wipe seen yet
Capacity 7% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75112:0013:0014:0016:0017:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020012:0013:0014:0016:0017:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 189 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 170 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 59 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Local Test Server wipe?

With too few of its wipes on record, Local Test Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 5 hours ago the current world was made.

Server details

Which location hosts Local Test Server?

A region is not published by Local Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 2.135.124.80:28015.

What Rust build does Local Test Server run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Local Test Server. Your game must match the protocol to join, and Steam applies that update.

Is Local Test Server up, and how steady is its uptime?

Local Test Server reports online at the current check. Its reported uptime indicates a restart roughly 5 hours ago. Uptime over the last full days (7) was 9%, or 15 of 168 hours. 17 October 2026 is when Rust Server Analytics first recorded it.

What performance does Local Test Server show?

The 48-hour average was 121 server fps; the low was 102. Buildings, deployables and all other world objects brought the entity total to 80,174. Memory use reached 1,954 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Local Test Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Capacity of 15 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Local Test Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Local Test Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Local Test Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Local Test Server compare?

On player hours over seven days, Local Test Server ranks #7,850, within the top 35% of ranked servers.

At what level does Local Test Server run its population?

Population at the current refresh: 1 players on Local Test Server, against 15 slots. Averaging 1 players across seven days, the server reached a peak of 1. Across the last 48 hours, 13:00 UTC shows the highest average: 1 players.

Settings

What are the settings on Local Test Server, and its rules?

Gather rate is not mentioned in the name of Local Test Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on Local Test Server: which one is it?

The game generates a procedural map of size 3,750 with seed 12345 for Local Test Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join Local Test Server?

In the Rust console (F1), enter client.connect 2.135.124.80:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players Capacity of 15 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.