Local Test Server
Online 2.135.124.80:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 189 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 170 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 59 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does Local Test Server wipe?
With too few of its wipes on record, Local Test Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 5 hours ago the current world was made.
Server details
Which location hosts Local Test Server?
A region is not published by Local Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 2.135.124.80:28015.
What Rust build does Local Test Server run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Local Test Server. Your game must match the protocol to join, and Steam applies that update.
Is Local Test Server up, and how steady is its uptime?
Local Test Server reports online at the current check. Its reported uptime indicates a restart roughly 5 hours ago. Uptime over the last full days (7) was 9%, or 15 of 168 hours. 17 October 2026 is when Rust Server Analytics first recorded it.
What performance does Local Test Server show?
The 48-hour average was 121 server fps; the low was 102. Buildings, deployables and all other world objects brought the entity total to 80,174. Memory use reached 1,954 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Local Test Server be read?
gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Capacity of 15 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Local Test Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Local Test Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Local Test Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Local Test Server compare?
On player hours over seven days, Local Test Server ranks #7,850, within the top 35% of ranked servers.
At what level does Local Test Server run its population?
Population at the current refresh: 1 players on Local Test Server, against 15 slots. Averaging 1 players across seven days, the server reached a peak of 1. Across the last 48 hours, 13:00 UTC shows the highest average: 1 players.
Settings
What are the settings on Local Test Server, and its rules?
Gather rate is not mentioned in the name of Local Test Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Local Test Server: which one is it?
The game generates a procedural map of size 3,750 with seed 12345 for Local Test Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join Local Test Server?
In the Rust console (F1), enter client.connect 2.135.124.80:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.