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Drill-through Server detail

Local Test Server

Offline 2.134.73.108:28015 checked 23d ago

Drill-through
FilterServeris Local Test Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 15
7-day average 0 peak –
Rank #16,001 top 71%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:37 UTC24d ago 1 – running 0
Fri 2 Oct, 17:24 UTC25d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 183 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 89 on average 140 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 43 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Local Test Server: what is it?

Too few wipes on record for Local Test Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 24 days 2 hours.

On Local Test Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 2 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of Local Test Server?

No region is published by Local Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 2.134.73.108:28015.

Which Rust version is Local Test Server on?

Rust network protocol 2634 and build 166586 on Windows is the setup for Local Test Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is Local Test Server, and is it online now?

Last seen 23 days 22 hours ago, Local Test Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

What do Local Test Server's tags stand for?

Tags from Local Test Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Local Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Local Test Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Local Test Server hold in the server rankings?

Player hours for the last seven days place Local Test Server at #16,001, in the top 71% of the ranked field.

How many players does Local Test Server carry?

No response from Local Test Server at the latest check, with a last sighting 23 days 22 hours ago.

Settings

How is Local Test Server configured, and what rules apply?

The name of Local Test Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on Local Test Server: which one is it?

A procedural map of size 2,000 with seed 12345, generated by the game, runs on Local Test Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to Local Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.134.73.108:28015.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players 15 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs166586
Build Game build: 166586.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.